Abilities
Special skills that units can equip which provide various benefits.
Abilities in Three Hopes
A lot of abilities from Three Houses return in Three Hopes, but their effects have been changed to fit Musou gameplay.
Three Hopes extends the concept of Three Houses personal abilities into "Unique Abilities". Every unit has 3 unique abilities, split across Action, Support, and Tactical categories. These abilities can only be obtained by these units, and cannot be learned from class mastery.
Non-unique abilities can be obtained via the classing system. Every class has a set of class abilities, which are active as long as a unit is in that class. Each class has 3 mastery levels, an ability may be learned at each level depending on the unit and class. Abilities learned via class mastery are permanent, and can still be equipped even if the unit changes classes.
On This Page
This page lists the following abilities.
Unique Abilities
Unique abilities that are only available to individual units. Categorized into Action, Support, and Tactical.
List of Unique Abilities
Ability | Description | Source |
---|---|---|
Azure Lightning Lv 1 | Imbue attacks with lightning. | Dimitri unique action ability |
Azure Lightning Lv 2 | Imbue attacks with powerful lightning. | Dimitri unique action ability |
Azure Lightning Lv 3 | Imbue attacks with devastating lightning. | Dimitri unique action ability |
Blade Breaker Lv 1 | Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying. | Jeralt unique action ability |
Blade Breaker Lv 2 | Hold the button when performing strong attacks to increase damage up to two tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt unique action ability |
Blade Breaker Lv 3 | Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt unique action ability |
Camaraderie Lv 1 | At 300 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper unique action ability |
Camaraderie Lv 2 | At 200 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper unique action ability |
Camaraderie Lv 3 | At 150 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper unique action ability |
Careful Study Lv 1 | Allows the unit to string together 2 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie unique action ability |
Careful Study Lv 2 | Allows the unit to string together 3 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie unique action ability |
Careful Study Lv 3 | Allows the unit to string together 4 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie unique action ability |
Cold Calculation Lv 1 | Strike with the right timing to slightly increase critical hit rate and imbue attacks with ice. | Shamir unique action ability |
Cold Calculation Lv 2 | Strike with the right timing to moderately increase critical hit rate and imbue attacks with ice. | Shamir unique action ability |
Cold Calculation Lv 3 | Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice. | Shamir unique action ability |
Courageous Aria Lv 1 | Attacking very slightly fills the Unique Ability Gauge. When it is full, press ZR to temporarily strengthen yourself and surrounding allies. | Annette unique action ability |
Courageous Aria Lv 2 | Attacking slightly fills the Unique Ability Gauge. When it is full, press ZR to temporarily strengthen yourself and surrounding allies. | Annette unique action ability |
Courageous Aria Lv 3 | Attacking moderately fills the Unique Ability Gauge. When it is full, press ZR to temporarily strengthen yourself and surrounding allies. | Annette unique action ability |
Cursed Expulsion Lv 1 | Enemies sent flying explode and deal dark damage to a narrow area. Presse ZR to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea unique action ability |
Cursed Expulsion Lv 2 | Enemies sent flying explode and deal dark damage to a moderate area. Press ZR to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea unique action ability |
Cursed Expulsion Lv 3 | Enemies sent flying explode and deal dark damage to a wide area. Press ZR to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea unique action ability |
Dark Conjuration Lv 1 | Gain a low chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. | Hubert unique action ability |
Dark Conjuration Lv 2 | Gain a moderate chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. | Hubert unique action ability |
Dark Conjuration Lv 3 | Gain a high chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. | Hubert unique action ability |
Deceit Lv 1 | Press ZR to create an orb of wind that draws in enemies and then explodes. Has a long cooldown time. | Yuri unique action ability |
Deceit Lv 2 | Press ZR to create an orb of wind that draws in enemies and explodes. Has a moderate cooldown time. | Yuri unique action ability |
Deceit Lv 3 | Press ZR to create an orb of wind that draws in enemies and explodes. Has a short cooldown time. | Yuri unique action ability |
Demolisher Lv 1 | Hold the button when performing strong attacks to trigger blasts on impact that deal minor damage to enemies. | Dedue unique action ability |
Demolisher Lv 2 | Hold the button when performing strong attacks to trigger blasts on impact that deal moderate damage to enemies. | Dedue unique action ability |
Demolisher Lv 3 | Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies. | Dedue unique action ability |
Divine Caprice Lv 1 | Every 300 hits, create a magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis unique action ability |
Divine Caprice Lv 2 | Every 200 hits, create a powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis unique action ability |
Divine Caprice Lv 3 | Every 150 hits, create a devastatingly powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis unique action ability |
Divine Pulse Lv 1 | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a long cooldown time. | Byleth unique action ability |
Divine Pulse Lv 2 | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a moderate cooldown time. | Byleth unique action ability |
Divine Pulse Lv 3 | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a short cooldown time. | Byleth unique action ability |
Dreamer's Paintbrush Lv 1 | Send enemies flying to spatter the ground with a small amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz unique action ability |
Dreamer's Paintbrush Lv 2 | Send enemies flying to spatter the ground with a moderate amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz unique action ability |
Dreamer's Paintbrush Lv 3 | Send enemies flying to spatter the ground with a large amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz unique action ability |
Duality Lv 1 | Imbue attacks with either light or dark. Press ZR to switch between the two and trigger an additional attack. | Arval unique action ability |
Duality Lv 2 | Imbue attacks with either light or dark. Press ZR to switch between the two and trigger an additional powerful attack. | Arval unique action ability |
Duality Lv 3 | Imbue attacks with either light or dark. Press ZR to switch between the two and trigger an additional devastating attack. | Arval unique action ability |
Dustcloud Lv 1 | Imbue attacks with wind. | Claude unique action ability |
Dustcloud Lv 2 | Imbue attacks with powerful wind. | Claude unique action ability |
Dustcloud Lv 3 | Imbue attacks with devastating wind. | Claude unique action ability |
Easy Breezy Lv 1 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a narrow range. | Linhardt unique action ability |
Easy Breezy Lv 2 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a moderate range. | Linhardt unique action ability |
Easy Breezy Lv 3 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range. | Linhardt unique action ability |
Galvanic Surge Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. | Holst unique action ability |
Galvanic Surge Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. | Holst unique action ability |
Galvanic Surge Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. | Holst unique action ability |
Golden Fists Lv 1 | At 300 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a very small amount of gold. | Balthus unique action ability |
Golden Fists Lv 2 | At 200 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a small amount of gold. | Balthus unique action ability |
Golden Fists Lv 3 | At 150 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a fair amount of gold. | Balthus unique action ability |
Gordian Stroke Lv 1 | At 300 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain unique action ability |
Gordian Stroke Lv 2 | At 200 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain unique action ability |
Gordian Stroke Lv 3 | At 150 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain unique action ability |
Icy Plunge Lv 1 | Enemies sent flying explode and deal ice damage to a narrow area. | Ingrid unique action ability |
Icy Plunge Lv 2 | Enemies sent flying explode and deal ice damage to a moderate area. | Ingrid unique action ability |
Icy Plunge Lv 3 | Enemies sent flying explode and deal ice damage to a wide area. | Ingrid unique action ability |
Intense Velocity Lv 1 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 7 dodges. | Felix unique action ability |
Intense Velocity Lv 2 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 5 dodges. | Felix unique action ability |
Intense Velocity Lv 3 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 3 dodges. | Felix unique action ability |
Lightning Bound Lv 1 | Hold the button during strong attacks to slightly increase damage and add lightning. While charging, enemies a short distance away will be drawn in. | Hilda unique action ability |
Lightning Bound Lv 2 | Hold the button during strong attacks to moderately increase damage and add lightning. While charging, enemies a moderate distance away will be drawn in. | Hilda unique action ability |
Lightning Bound Lv 3 | Hold the button during strong attacks to greatly increase damage and add lightning. While charging, enemies a long distance away will be drawn in. | Hilda unique action ability |
Luminous Prayer Lv 1 | Gain a chance to spawn an orb of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. | Flayn unique action ability |
Luminous Prayer Lv 2 | Gain a chance to spawn 2 orbs of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. | Flayn unique action ability |
Luminous Prayer Lv 3 | Gain a chance to spawn 3 orbs of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. | Flayn unique action ability |
Martial Prowess Lv 1 | Strike with the right timing to slightly increase damage, attack range, and knockback rate. | Rodrigue unique action ability |
Martial Prowess Lv 2 | Strike with the right timing to moderately increase damage, attack range, and knockback rate. | Rodrigue unique action ability |
Martial Prowess Lv 3 | Strike with the right timing to greatly increase damage, attack range, and knockback rate. | Rodrigue unique action ability |
Maximum Ambulation Lv 1 | At 300 hits and above: gain an increase in speed proportional to hit count. | Ferdinand unique action ability |
Maximum Ambulation Lv 2 | At 200 hits and above: gain an increase in speed proportional to hit count. | Ferdinand unique action ability |
Maximum Ambulation Lv 3 | At 150 hits and above: gain an increase in speed proportional to hit count. | Ferdinand unique action ability |
Nether Sigh Lv 1 | Strong attacks and the unit's final regular attack generate small zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a small explosion. | Hapi unique action ability |
Nether Sigh Lv 2 | Strong attacks and the unit's final regular attack generate mid-sized zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a moderate explosion. | Hapi unique action ability |
Nether Sigh Lv 3 | Strong attacks and the unit's final regular attack generate large zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a large explosion. | Hapi unique action ability |
One for the Books Lv 1 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by one tier. | Caspar unique action ability |
One for the Books Lv 2 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to two tiers. | Caspar unique action ability |
One for the Books Lv 3 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers. | Caspar unique action ability |
Personal Space Lv 1 | Press ZR to create a zone of ice that increases critical hit rate. Has a long cooldown time. | Bernadetta unique action ability |
Personal Space Lv 2 | Press ZR to create a zone of ice that increases critical hit rate. Has a moderate cooldown time. | Bernadetta unique action ability |
Personal Space Lv 3 | Press ZR to create a zone of ice that increases critical hit rate. Has a short cooldown time. | Bernadetta unique action ability |
Personality Shift Lv 1 | Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 6. Press ZR to launch the orbs. | Constance unique action ability |
Personality Shift Lv 2 | Generate several orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 10. Press ZR to launch the orbs. | Constance unique action ability |
Personality Shift Lv 3 | Generate many orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 13. Press ZR to launch the orbs. | Constance unique action ability |
Prismatic Resonance Lv 1 | Gain a low chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea unique action ability |
Prismatic Resonance Lv 2 | Gain a moderate chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea unique action ability |
Prismatic Resonance Lv 3 | Gain a high chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea unique action ability |
Pure Brawn Lv 1 | Charge to power up attacks for a set period. Attacks will strengthen up to 2 tiers based on the number of charges. | Raphael unique action ability |
Pure Brawn Lv 2 | Charge to power up attacks for a set period. Attacks will strengthen up to 3 tiers based on the number of charges. | Raphael unique action ability |
Pure Brawn Lv 3 | Charge to power up attacks for a set period. Attacks will strengthen up to 4 tiers based on the number of charges. | Raphael unique action ability |
Purifying Rain Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press ZR to rain fire down on enemies. | Rhea unique action ability |
Purifying Rain Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press ZR to rain fire down on enemies. | Rhea unique action ability |
Purifying Rain Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press ZR to rain fire down on enemies. | Rhea unique action ability |
Quietus Lv 1 | Attack very slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauges is full, press ZR to attack, instantly defeating non-commander enemies. | Jeritza unique action ability |
Quietus Lv 2 | Attacking slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies. | Jeritza unique action ability |
Quietus Lv 3 | Attacking moderately fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies. | Jeritza unique action ability |
Radiant Love Lv 1 | Attacking very slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. | Mercedes unique action ability |
Radiant Love Lv 2 | Attacking slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. | Mercedes unique action ability |
Radiant Love Lv 3 | Attacking moderately fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. | Mercedes unique action ability |
Rondo of Roses Lv 1 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press ZR to draw in foes a short distance away. | Lorenz unique action ability |
Rondo of Roses Lv 2 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press ZR to draw in foes a moderate distance away. | Lorenz unique action ability |
Rondo of Roses Lv 3 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press ZR to draw in foes a long distance away. | Lorenz unique action ability |
Shadowflash Lv 1 | Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a short distance. | Shez unique action ability |
Shadowflash Lv 2 | Gain a chance to perform several attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a moderate distance. | Shez unique action ability |
Shadowflash Lv 3 | Gain a chance to perform many attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a long distance. | Shez unique action ability |
Snowslip Lv 1 | At 300 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne unique action ability |
Snowslip Lv 2 | At 200 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne unique action ability |
Snowslip Lv 3 | At 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne unique action ability |
Solar Prominence Lv 1 | Imbue attacks with fire. | Edelgard unique action ability |
Solar Prominence Lv 2 | Imbue attacks with powerful fire. | Edelgard unique action ability |
Solar Prominence Lv 3 | Imbue attacks with devastating fire. | Edelgard unique action ability |
Thunderous Refrain Lv 1 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a small amount of damage around the staves. | Manuela unique action ability |
Thunderous Refrain Lv 2 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a moderate amount of damage around the staves. | Manuela unique action ability |
Thunderous Refrain Lv 3 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a large amount of damage around the staves. | Manuela unique action ability |
Twofold Ruin Lv 1 | Press ZR to make attacks hit twice for a period of time and deal a small amount of additional damage. This skill can be reused periodically. | Catherine unique action ability |
Twofold Ruin Lv 2 | Press ZR to make attacks hit twice for a period of time and deal a moderate amount of additional damage. This skill can be reused periodically. | Catherine unique action ability |
Twofold Ruin Lv 3 | Press ZR to make attacks hit twice for a period of time and deal a large amount of additional damage. This skill can be reused periodically. | Catherine unique action ability |
Wicked Impulse Lv 1 | Strike with the right timing to generate a small shockwave imbued with an element corresponding to the attack. | Monica unique action ability |
Wicked Impulse Lv 2 | Strike with the right timing to generate a moderate shockwave imbued with an element corresponding to the attack. | Monica unique action ability |
Wicked Impulse Lv 3 | Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack. | Monica unique action ability |
Wind Stance Lv 1 | While holding ZR, use the L stick to create and place a zone of wind. Has a long cooldown time. | Ashe unique action ability |
Wind Stance Lv 2 | While holding ZR, use L-Pad to create and place a zone of wind. Has a moderate cooldown time. | Ashe unique action ability |
Wind Stance Lv 3 | While holding ZR, use L-Pad to create and place a zone of wind. Has a short cooldown time. | Ashe unique action ability |
Windstorm Lv 1 | Slightly increases evasion distance. Dodges inflict very minor wind damage. | Petra unique action ability |
Windstorm Lv 2 | Moderately increase evasion distance. Dodges inflict minor wind damage. | Petra unique action ability |
Windstorm Lv 3 | Greatly increase evasion distance. Dodges inflict moderate wind damage. | Petra unique action ability |
Windswept Lv 1 | Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a long cooldown time. | Seteth unique action ability |
Windswept Lv 2 | Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a moderate cooldown time. | Seteth unique action ability |
Windswept Lv 3 | Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a short cooldown time. | Seteth unique action ability |
Adept Flirt Lv 1 | When an ally of the opposite sex is nearby or is the unit's adjutant: slightly increases the Awakening Gauge fill rate. | Sylvain unique support ability |
Adept Flirt Lv 2 | When an ally of the opposite sex is nearby or is the unit's adjutant: moderately increases the Awakening Gauge fill rate. | Sylvain unique support ability |
Adept Flirt Lv 3 | When an ally of the opposite sex is nearby or is the unit's adjutant: greatly increases the Awakening Gauge fill rate. | Sylvain unique support ability |
Advocate Lv 1 | When the unit's adjutant is a member of the opposite sex: slightly increases Adjutant Gauge fill rates and slightly increases damage dealt by Adjutant Follow-Ups. | Hilda unique support ability |
Advocate Lv 2 | When the unit's adjutant is a member of the opposite sex: moderately increases Adjutant Gauge fill rates and moderately increases damage dealt by Adjutant Follow-Ups. | Hilda unique support ability |
Advocate Lv 3 | When the unit's adjutant is a member of the opposite sex: greatly increases Adjutant Gauge fill rates and greatly increases damage dealt by Adjutant Follow-Ups. | Hilda unique support ability |
Agarthan Arcana Lv 1 | When hit by enemy attacks: inflicts a small amount of proportional damage to surrounding foes. | Arval unique support ability |
Agarthan Arcana Lv 2 | When hit by enemy attacks: inflicts a moderate amount of proportional damage to surrounding foes. | Arval unique support ability |
Agarthan Arcana Lv 3 | When hit by enemy attacks: inflicts a large amount of proportional damage to surrounding foes. | Arval unique support ability |
Animal Friend Lv 1 | When the unit, their adjutant, or a surrounding ally is mounted: slightly restores HP at regular intervals. | Marianne unique support ability |
Animal Friend Lv 2 | When the unit, their adjutant, or a surrounding ally is mounted: moderately restores HP at regular intervals. | Marianne unique support ability |
Animal Friend Lv 3 | When the unit, their adjutant, or a surrounding ally is mounted: greatly restores HP at regular intervals. | Marianne unique support ability |
Ashen Demon Lv 1 | Slightly increases damage while Awakened. | Byleth unique support ability |
Ashen Demon Lv 2 | Moderately increases damage while Awakened. | Byleth unique support ability |
Ashen Demon Lv 3 | Greatly increases damage while Awakened. | Byleth unique support ability |
Captain's Grit Lv 1 | When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against. | Jeralt unique support ability |
Captain's Grit Lv 2 | When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against. | Jeralt unique support ability |
Captain's Grit Lv 3 | When a battalion is deployed: completely prevents knockback from enemies the battalion is effective against. | Jeralt unique support ability |
Catnap Lv 1 | Slightly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt unique support ability |
Catnap Lv 2 | Moderately increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt unique support ability |
Catnap Lv 3 | Greatly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt unique support ability |
Distinguished House Lv 1 | When a battalion is deployed: slightly increases the Awakening Gauge fill rate. | Lorenz unique support ability |
Distinguished House Lv 2 | When a battalion is deployed: moderately increases the Awakening Gauge fill rate. | Lorenz unique support ability |
Distinguished House Lv 3 | When a battalion is deployed: greatly increases the Awakening Gauge fill rate. | Lorenz unique support ability |
Emergent Magic Lv 1 | Grants a very low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance unique support ability |
Emergent Magic Lv 2 | Grants a low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance unique support ability |
Emergent Magic Lv 3 | Grants a moderate chance when using elemental magic to instead cast a more powerful version of that magic. | Constance unique support ability |
Emperor's Prestige Lv 1 | Causes enemies that are guarding to nonetheless sustain 50% of calculated damage. | Edelgard unique support ability |
Emperor's Prestige Lv 2 | Causes enemies that are guarding to nonetheless sustain 65% of calculated damage. | Edelgard unique support ability |
Emperor's Prestige Lv 3 | Causes enemies that are guarding to nonetheless sustain 80% of calculated damage. | Edelgard unique support ability |
Fighting Spirit Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly reduces damage from enemies. | Catherine unique support ability |
Fighting Spirit Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately reduces damage from enemies. | Catherine unique support ability |
Fighting Spirit Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly reduces damage from enemies. | Catherine unique support ability |
Fists of Justice Lv 1 | Slightly increases damage to enemy Stun Gauges. | Caspar unique support ability |
Fists of Justice Lv 2 | Moderately increases damage to enemy Stun Gauges. | Caspar unique support ability |
Fists of Justice Lv 3 | Greatly increases damage to enemy Stun Gauges. | Caspar unique support ability |
Goody Basket Lv 1 | Slightly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael unique support ability |
Goody Basket Lv 2 | Moderately increases damage dealt to foes for a period of time after collecting recovery items. | Raphael unique support ability |
Goody Basket Lv 3 | Greatly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael unique support ability |
Guardian Lv 1 | When the unit collects a recovery item, surrounding allies also receive 50% of the item's benefits. | Seteth unique support ability |
Guardian Lv 2 | When the unit collects a recovery item, surrounding allies also receive 75% of the item's benefits. | Seteth unique support ability |
Guardian Lv 3 | When the unit collects a recovery item, surrounding allies also receive the item's full benefits. | Seteth unique support ability |
Heavensent Lv 1 | Slightly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid unique support ability |
Heavensent Lv 2 | Moderately increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid unique support ability |
Heavensent Lv 3 | Greatly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid unique support ability |
Hunter's Boon Lv 1 | Slightly restores the Awakening Gauge with each critical hit. | Petra unique support ability |
Hunter's Boon Lv 2 | Moderately restores the Awakening Gauge with each critical hit. | Petra unique support ability |
Hunter's Boon Lv 3 | Greatly restores the Awakening Gauge with each critical hit. | Petra unique support ability |
Infirmary Master Lv 1 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 50% of the medicine's benefit. | Manuela unique support ability |
Infirmary Master Lv 2 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 75% of the medicine's benefits. | Manuela unique support ability |
Infirmary Master Lv 3 | When using a vulnerary, concoction, or elixir, surrounding allies also receive the medicine's full benefits. | Manuela unique support ability |
King of Grappling Lv 1 | When HP is at 25% or below: greatly increases critical hit rate. | Balthus unique support ability |
King of Grappling Lv 2 | When HP is at 35% or below: greatly increases critical hit rate. | Balthus unique support ability |
King of Grappling Lv 3 | When HP is at 50% or below: greatly increases critical hit rate. | Balthus unique support ability |
King's Might Lv 1 | Slightly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri unique support ability |
King's Might Lv 2 | Moderately increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri unique support ability |
King's Might Lv 3 | Greatly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri unique support ability |
Leader's Acumen Lv 1 | Slightly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude unique support ability |
Leader's Acumen Lv 2 | Moderately increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude unique support ability |
Leader's Acumen Lv 3 | Greatly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude unique support ability |
Lily's Poise Lv 1 | When the unit recovers HP, their adjutant also recovers half the amount of the restored HP. | Flayn unique support ability |
Lily's Poise Lv 2 | When the unit recovers HP, their adjutant also recovers three-quarters the amount of the restored HP. | Flayn unique support ability |
Lily's Poise Lv 3 | When the unit recovers HP, their adjutant also recovers an equal amount to the restored HP. | Flayn unique support ability |
Live to Serve Lv 1 | When magic is used to restore an ally's HP, allows the caster to also recover half the amount of the restored HP. | Mercedes unique support ability |
Live to Serve Lv 2 | When magic is used to restore an ally's HP, allows the caster to also recover three-quarters the amount of the restored HP. | Mercedes unique support ability |
Live to Serve Lv 3 | When magic is used to restore an ally's HP, allows the caster to also recover an equal amount to the restored HP. | Mercedes unique support ability |
Lockpick Lv 1 | Allows the unit to open chests without a key and unlock special gates. Also grants a very low chance of increasing items dropped by fallen enemy commanders. | Ashe unique support ability |
Lockpick Lv 2 | Allows the unit to open chests without a key and unlock special gates. Also grants a low chance of increasing items dropped by fallen enemy commanders. | Ashe unique support ability |
Lockpick Lv 3 | Allows the unit to open chests without a key and unlock special gates. Also grants a moderate chance of increasing items dropped by fallen enemy commanders. | Ashe unique support ability |
Lone Wolf Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly increases damage dealt to enemies. | Felix unique support ability |
Lone Wolf Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately increases damage dealt to enemies. | Felix unique support ability |
Lone Wolf Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly increases damage dealt to enemies. | Felix unique support ability |
Monstrous Appeal Lv 1 | Deals a very small amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. | Hapi unique support ability |
Monstrous Appeal Lv 2 | Deals a small amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. | Hapi unique support ability |
Monstrous Appeal Lv 3 | Deals a moderate amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. | Hapi unique support ability |
Mortal Coil Lv 1 | When HP is at 90% or above: increases the Warrior Gauge fill rate. | Shez unique support ability |
Mortal Coil Lv 2 | When HP is at 75% or above: increases the Warrior Gauge fill rate. | Shez unique support ability |
Mortal Coil Lv 3 | When HP is at 60% or above: increases the Warrior Gauge fill rate. | Shez unique support ability |
Murderous Intent Lv 1 | Greatly increases critical hit rate when attacking enemies with full HP. | Jeritza unique support ability |
Murderous Intent Lv 2 | Greatly increases critical hit rate when attacking enemies with 90% or more of their HP. | Jeritza unique support ability |
Murderous Intent Lv 3 | Greatly increases critical hit rate when attacking enemies with 80% or more of their HP. | Jeritza unique support ability |
Name Drop Lv 1 | Slightly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand unique support ability |
Name Drop Lv 2 | Moderately restores the Awakening Gauge with each enemy commander defeated. | Ferdinand unique support ability |
Name Drop Lv 3 | Greatly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand unique support ability |
Natural Warrior Lv 1 | When HP is at 50% or below: increases damage to enemy Stun Gauges. | Holst unique support ability |
Natural Warrior Lv 2 | When HP is at 50% or below: greatly increases damage dealt to enemy Stun Gauges. | Holst unique support ability |
Natural Warrior Lv 3 | When HP is at 50% or below: massively increases damage dealt to enemy Stun Gauges. | Holst unique support ability |
Nothing to Report Lv 1 | Nullifies a percentage of status effects. | Gatekeeper unique support ability |
Nothing to Report Lv 2 | Nullifies a high percentage of status effects. | Gatekeeper unique support ability |
Nothing to Report Lv 3 | Nullifies all status effects. | Gatekeeper unique support ability |
Overachiever Lv 1 | Defeating 30 or more enemies with a single Warrior Special grants a small increase in damage dealt to enemies for a period of time. | Annette unique support ability |
Overachiever Lv 2 | Defeating 30 or more enemies with a single Warrior Special grants a moderate increase in damage dealt to enemies for a period of time. | Annette unique support ability |
Overachiever Lv 3 | Defeating 30 or more enemies with a single Warrior Special grants a large increase in damage dealt to enemies for a period of time. | Annette unique support ability |
Perception Lv 1 | Keeps the Stun Gauge visible slightly longer. | Hubert unique support ability |
Perception Lv 2 | Keeps the Stun Gauge visible a while longer. | Hubert unique support ability |
Perception Lv 3 | Keeps the Stun Gauge visible much longer. | Hubert unique support ability |
Persecution Complex Lv 1 | When hit by enemy attacks: grants a very low chance of temporarily increasing damage dealt to foes. | Bernadetta unique support ability |
Persecution Complex Lv 2 | When hit by enemy attacks: grants a low chance of temporarily increasing damage dealt to foes. | Bernadetta unique support ability |
Persecution Complex Lv 3 | When hit by enemy attacks: grants a moderate chance of temporarily increasing damage dealt to foes. | Bernadetta unique support ability |
Power of the Saints Lv 1 | Restores the Awakening Gauge a very small amount at a time. | Rhea unique support ability |
Power of the Saints Lv 2 | Restores the Awakening Gauge a small amount at a time. | Rhea unique support ability |
Power of the Saints Lv 3 | Restores the Awakening Gauge a moderate amount at a time. | Rhea unique support ability |
Right-Hand Man Lv 1 | When HP is at 25% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue unique support ability |
Right-Hand Man Lv 2 | When HP is at 35% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue unique support ability |
Right-Hand Man Lv 3 | When HP is at 50% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue unique support ability |
Rivalry Lv 1 | When an ally of the opposite sex is nearby or is the unit's adjutant: slightly increases the Warrior Gauge fill rate. | Leonie unique support ability |
Rivalry Lv 2 | When an ally of the opposite sex is nearby or is the unit's adjutant: moderately increases the Warrior Gauge fill rate. | Leonie unique support ability |
Rivalry Lv 3 | When an ally of the opposite sex is nearby or is the unit's adjutant: greatly increases the Warrior Gauge fill rate. | Leonie unique support ability |
Sacrosanct Lv 1 | Temporarily nullifies all attack damage for a short amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis unique support ability |
Sacrosanct Lv 2 | Temporarily nullifies all attack damage for a moderate amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis unique support ability |
Sacrosanct Lv 3 | Temporarily nullifies all attack damage for a large amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis unique support ability |
Schemer Lv 1 | Slightly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri unique support ability |
Schemer Lv 2 | Moderately restores the Awakening Gauge with each successful Perfect Dodge. | Yuri unique support ability |
Schemer Lv 3 | Greatly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri unique support ability |
Shrewd Operator Lv 1 | Slightly increases the damage dealt to enemies afflicted with a status effect. | Monica unique support ability |
Shrewd Operator Lv 2 | Moderately increases the damage dealt to enemies afflicted with a status effect. | Monica unique support ability |
Shrewd Operator Lv 3 | Greatly increases the damage dealt to enemies afflicted with a status effect. | Monica unique support ability |
Songstress Lv 1 | Slightly restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea unique support ability |
Songstress Lv 2 | Moderately restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea unique support ability |
Songstress Lv 3 | Greatly restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea unique support ability |
Staunch Shield Lv 1 | Taking hits while guarding slightly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue unique support ability |
Staunch Shield Lv 2 | Taking hits while guarding moderately restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue unique support ability |
Staunch Shield Lv 3 | Taking hits while guarding greatly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue unique support ability |
Survival Instinct Lv 1 | Slighty restores the Warrior Gauge when an enemy commander is defeated. | Shamir unique support ability |
Survival Instinct Lv 2 | Moderately restores the Warrior Gauge when an enemy commander is defeated. | Shamir unique support ability |
Survival Instinct Lv 3 | Greatly restores the Warrior Gauge when an enemy commander is defeated. | Shamir unique support ability |
Unsought Power Lv 1 | Slightly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea unique support ability |
Unsought Power Lv 2 | Moderately restores the Awakening and Warrior Gauges when activating Crests. | Lysithea unique support ability |
Unsought Power Lv 3 | Greatly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea unique support ability |
Watchful Eye Lv 1 | Slightly increases the critical hit rate of strong attacks. | Ignatz unique support ability |
Watchful Eye Lv 2 | Moderately increases the critical hit rate of strong attacks. | Ignatz unique support ability |
Watchful Eye Lv 3 | Greatly increases the critical hit rate of strong attacks. | Ignatz unique support ability |
Ambition Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Edelgard unique tactical ability |
Ambition Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Edelgard unique tactical ability |
Ambition Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Edelgard unique tactical ability |
Born Fighter Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Caspar unique tactical ability |
Born Fighter Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Caspar unique tactical ability |
Born Fighter Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Caspar unique tactical ability |
Center Stage Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Dorothea unique tactical ability |
Center Stage Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Dorothea unique tactical ability |
Center Stage Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Dorothea unique tactical ability |
Deadly Aim Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shamir unique tactical ability |
Deadly Aim Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shamir unique tactical ability |
Deadly Aim Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shamir unique tactical ability |
Delicate Flower Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Hilda unique tactical ability |
Delicate Flower Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Hilda unique tactical ability |
Delicate Flower Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Hilda unique tactical ability |
Devotion Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Mercedes unique tactical ability |
Devotion Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Mercedes unique tactical ability |
Devotion Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Mercedes unique tactical ability |
Eager Blade Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Felix unique tactical ability |
Eager Blade Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Felix unique tactical ability |
Eager Blade Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Felix unique tactical ability |
Foresight Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Claude unique tactical ability |
Foresight Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Claude unique tactical ability |
Foresight Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Claude unique tactical ability |
Hand of Time Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Sothis unique tactical ability |
Hand of Time Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Sothis unique tactical ability |
Hand of Time Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Sothis unique tactical ability |
Healthy Curiosity Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Flayn unique tactical ability |
Healthy Curiosity Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Flayn unique tactical ability |
Healthy Curiosity Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Flayn unique tactical ability |
Heart's Desire Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ignatz unique tactical ability |
Heart's Desire Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ignatz unique tactical ability |
Heart's Desire Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ignatz unique tactical ability |
Honorable Spirit Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Yuri unique tactical ability |
Honorable Spirit Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Yuri unique tactical ability |
Honorable Spirit Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Yuri unique tactical ability |
King's Lance Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Rodrigue unique tactical ability |
King's Lance Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Rodrigue unique tactical ability |
King's Lance Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Rodrigue unique tactical ability |
Knight's Oath Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ashe unique tactical ability |
Knight's Oath Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ashe unique tactical ability |
Knight's Oath Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ashe unique tactical ability |
Life and Limb Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Dedue unique tactical ability |
Life and Limb Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Dedue unique tactical ability |
Life and Limb Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Dedue unique tactical ability |
Logician Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Linhardt unique tactical ability |
Logician Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Linhardt unique tactical ability |
Logician Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Linhardt unique tactical ability |
Makings of a Merc Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Leonie unique tactical ability |
Makings of a Merc Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Leonie unique tactical ability |
Makings of a Merc Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Leonie unique tactical ability |
Master of Concealment Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Bernadetta unique tactical ability |
Master of Concealment Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Bernadetta unique tactical ability |
Master of Concealment Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Bernadetta unique tactical ability |
Mercenary Creed Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shez unique tactical ability |
Mercenary Creed Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shez unique tactical ability |
Mercenary Creed Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shez unique tactical ability |
Merciful Auspices Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Rhea unique tactical ability |
Merciful Auspices Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Rhea unique tactical ability |
Merciful Auspices Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Rhea unique tactical ability |
Nature's Wrath Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Catherine unique tactical ability |
Nature's Wrath Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Catherine unique tactical ability |
Nature's Wrath Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Catherine unique tactical ability |
Noble Duty Lv 1 | When ordered to guard: increase damage dealt to enemies by 30%. | Lorenz unique tactical ability |
Noble Duty Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Lorenz unique tactical ability |
Noble Duty Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Lorenz unique tactical ability |
Noble Pride Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Ferdinand unique tactical ability |
Noble Pride Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ferdinand unique tactical ability |
Noble Pride Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ferdinand unique tactical ability |
Obliteration Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Jeritza unique tactical ability |
Obliteration Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Jeritza unique tactical ability |
Obliteration Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Jeritza unique tactical ability |
Officer's Duty Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Hubert unique tactical ability |
Officer's Duty Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Hubert unique tactical ability |
Officer's Duty Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Hubert unique tactical ability |
Outland Technique Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Petra unique tactical ability |
Outland Technique Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Petra unique tactical ability |
Outland Technique Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Petra unique tactical ability |
Perfect Memory Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Monica unique tactical ability |
Perfect Memory Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Monica unique tactical ability |
Perfect Memory Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Monica unique tactical ability |
Polymath Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Manuela unique tactical ability |
Polymath Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Manuela unique tactical ability |
Polymath Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Manuela unique tactical ability |
Power of Night Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Hapi unique tactical ability |
Power of Night Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Hapi unique tactical ability |
Power of Night Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Hapi unique tactical ability |
Raging Tempest Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Balthus unique tactical ability |
Raging Tempest Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Balthus unique tactical ability |
Raging Tempest Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Balthus unique tactical ability |
Ray of Sunshine Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Annette unique tactical ability |
Ray of Sunshine Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Annette unique tactical ability |
Ray of Sunshine Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Annette unique tactical ability |
Reign Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Dimitri unique tactical ability |
Reign Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Dimitri unique tactical ability |
Reign Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Dimitri unique tactical ability |
Resolute Path Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Constance unique tactical ability |
Resolute Path Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Constance unique tactical ability |
Resolute Path Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Constance unique tactical ability |
Reverence Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Marianne unique tactical ability |
Reverence Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Marianne unique tactical ability |
Reverence Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Marianne unique tactical ability |
Second-in-Command Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Seteth unique tactical ability |
Second-in-Command Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Seteth unique tactical ability |
Second-in-Command Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Seteth unique tactical ability |
Soldier's Honor Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Gatekeeper unique tactical ability |
Soldier's Honor Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Gatekeeper unique tactical ability |
Soldier's Honor Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Gatekeeper unique tactical ability |
Sworn Lance Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Ingrid unique tactical ability |
Sworn Lance Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Ingrid unique tactical ability |
Sworn Lance Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Ingrid unique tactical ability |
True Champion Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Holst unique tactical ability |
True Champion Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Holst unique tactical ability |
True Champion Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Holst unique tactical ability |
Unbending Spirit Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Raphael unique tactical ability |
Unbending Spirit Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Raphael unique tactical ability |
Unbending Spirit Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Raphael unique tactical ability |
Unfeeling Blade Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Byleth unique tactical ability |
Unfeeling Blade Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Byleth unique tactical ability |
Unfeeling Blade Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Byleth unique tactical ability |
Valiant Bloodline Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Sylvain unique tactical ability |
Valiant Bloodline Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Sylvain unique tactical ability |
Valiant Bloodline Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Sylvain unique tactical ability |
Veteran Commander Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Jeralt unique tactical ability |
Veteran Commander Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Jeralt unique tactical ability |
Veteran Commander Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Jeralt unique tactical ability |
Vigilant Gaze Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Arval unique tactical ability |
Vigilant Gaze Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Arval unique tactical ability |
Vigilant Gaze Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Arval unique tactical ability |
Virtuoso Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Lysithea unique tactical ability |
Virtuoso Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Lysithea unique tactical ability |
Virtuoso Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Lysithea unique tactical ability |
Innate Class Abilities
Abilities that are tied to being in a certain class.
List of Innate Class Abilities
Ability | Description | Source |
---|---|---|
Alert Stance+ | Greatly increases the invincibility window when dodging. | Falcon Knight innate class ability |
Alert Stance | Increases the invincibility window when dodging. | Pegasus Knight innate class ability |
Axe Buster Lv 1 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 80%. | Myrmidon innate class ability |
Axe Buster Lv 2 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%. |
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Axe Buster Lv 3 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%. |
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Axe Buster Lv 4 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%. |
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Axe Buster Lv 5 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%. |
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Black Magic+ | Increases black magic damage to enemies. |
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Black Magic Mastery | Reduces cooldown for black magic. |
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Blessed Breath | When magic is used to recover the caster's or an ally's HP, restores the caster's Warrior Gauge proportionally. | Enlightened One innate class ability |
Bow Buster Lv 1 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 80%. | Monk innate class ability |
Bow Buster Lv 2 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%. |
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Bow Buster Lv 3 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%. |
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Bow Buster Lv 4 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%. | Gremory innate class ability |
Bowfaire | Increases critical hit rate when equipped with a bow. |
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Cavalry Buster Lv 3 | Grants one tier greater advantage against cavalry units. Increases damage to them by 90%. | Dark Mage innate class ability |
Cavalry Buster Lv 4 | Grants one tier greater advantage against cavalry units. Increases damage to them by 95%. | Dark Bishop innate class ability |
Charm | Restores HP to surrounding allies when an enemy commander is defeated. |
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Crestological Wisdom | Grants temporary invincibility when attacking with a Hero's Relic. | Avesta innate class ability |
Dark Magic+ | Increases dark magic damage to enemies. |
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Dark Magic Mastery | Reduces cooldown for dark magic. |
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Deadly Scythe | Grants combat arts and magic a rare chance to instantly defeat non-commander units. | Death Knight innate class ability |
Fire | Grants the unit Fire, or increases the spell's potency if already learned. | Mage innate class ability |
Gauntlet Buster Lv 2 | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%. |
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Gauntlet Buster Lv 3 | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 90%. | Sniper innate class ability |
Gauntlet Buster Lv 4 | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 95%. | Bow Knight innate class ability |
Gauntlet Buster Lv 5 | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 100%. | Barbarossa innate class ability |
Grievous Blow | Increases critical hit damage to enemies. |
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Heal | Grants the unit Heal, or increases the spell's potency if already learned. | Priest innate class ability |
Impair | Extends the duration of status effects inflicted on an enemy. | Dark Bishop innate class ability |
Impregnable | Prevents the unit from being knocked back when performing a strong attack. |
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Lance Buster Lv 1 | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 80%. | Fighter innate class ability |
Lance Buster Lv 2 | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%. |
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Lance Buster Lv 3 | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%. |
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Lance Buster Lv 4 | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%. |
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Lance Buster Lv 5 | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 100%. | Emperor innate class ability |
Locktouch | Allows the unit to open chests without a key and unlock special gates. |
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Lucky Seven | Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, or Res. | Trickster innate class ability |
Miasma Δ | Grants the unit Miasma Δ, or increases the spell's potency if already learned. |
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Pass | Makes it easier to perform Perfect Guards. |
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Seal Magic | Temporarily lowers the Mag of enemies the unit attacks. |
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Seal Strength | Temporarily lowers the Str of enemies the unit attacks. |
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Shatter | Causes strong attacks to break an enemy's guard. | War Master innate class ability |
Steal | Periodically increases the number of items that drop when an enemy commander is defeated. | Thief innate class ability |
Swift Awakening | Increases the amount that successful attacks fill the Awakening Gauge. | Asura innate class ability |
Sword Buster Lv 1 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 80%. | Soldier innate class ability |
Sword Buster Lv 2 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%. |
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Sword Buster Lv 3 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 90%. | Paladin innate class ability |
Sword Buster Lv 4 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%. |
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Sword Buster Lv 5 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%. |
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Swordfaire | Increases critical hit rate when equipped with a sword. |
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Tenacity | Increases damage to enemies as the unit's HP decreases. | Gurgan innate class ability |
Terrain Resistance | Prevents damage from terrain. |
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Tome Buster Lv 2 | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 85%. | Brawler innate class ability |
Tome Buster Lv 3 | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 90%. | Grappler innate class ability |
Tome Buster Lv 4 | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%. |
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Tome Buster Lv 6 | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 105%. |
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White Magic+ | Increases the amount of HP restored by white magic. |
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White Magic Mastery | Reduces cooldown for white magic. |
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Learned Class Abilities
Abilities that are permanently learned by gaining class mastery.
List of Learned Class Abilities
Ability | Description | Source |
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Absorb Charm | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Byleth, Holst |
Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Dedue, Gatekeeper |
Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Ashe, Claude, Lorenz, Seteth |
Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Ignatz |
Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Arval, Hubert |
Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Linhardt, Rodrigue |
Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Felix, Ferdinand, Jeritza, Shez, Sylvain, Yuri |
Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop mastery level 3 for Balthus, Caspar, Dimitri, Jeralt, Raphael |
Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | Holy Knight mastery level 2 for Annette, Balthus, Byleth, Caspar, Claude, Dedue, Edelgard, Flayn, Leonie, Lorenz, Manuela, Mercedes, Monica, Raphael, Sothis, Sylvain, Yuri |
Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | Paladin mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Edelgard, Felix, Hapi, Ignatz, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. | Warlock mastery level 3 for Arval, Flayn, Hubert, Jeritza, Mercedes, Rodrigue, Shez |
Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | Fortress Knight mastery level 1 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Apex Axe | Increases critical hit damage when equipped with an axe. |
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Apex Bow | Increases critical hit damage when equipped with a bow. | Sniper mastery level 3 for Ashe, Bernadetta, Claude, Ignatz, Shamir |
Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. | Grappler mastery level 3 for Balthus, Raphael |
Apex Lance | Increases critical hit damage when equipped with a lance. | Paladin mastery level 3 for Dimitri, Ferdinand, Gatekeeper, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Rodrigue, Sylvain |
Apex Sword | Increases critical hit damage when equipped with a sword. |
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Apex Tome | Increases critical hit damage when equipped with a tome. |
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Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. | Thief mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | Archer mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | Archer mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. | Great Knight mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. | Great Knight mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Armored Infantry's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | Armored Knight mastery level 3 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | Armored Knight mastery level 3 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. | Archer mastery level 3 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | Sniper mastery level 3 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Axe Prowess | Increases damage dealt to enemies when equipped with an axe. |
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Axe Prowess Lv 1 | When an axe is equipped: increases damage to enemies by 10%. | Learn Axe Prowess from Fighter mastery level 2 |
Axe Prowess Lv 2 | When an axe is equipped: increases damage to enemies by 20%. | Learn Axe Prowess from Fighter mastery level 2, then again from one of Armored Knight mastery level 2 or Warrior mastery level 2 |
Axe Prowess Lv 3 | When an axe is equipped: increases damage to enemies by 30%. | Learn Axe Prowess from all of Fighter mastery level 2, Armored Knight mastery level 2, and Warrior mastery level 2 |
Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
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Backbone | Reduces the unit's chance of getting knocked back by attacks. | Soldier mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | Cavalier mastery level 1 for Ashe, Byleth, Claude, Dorothea, Ferdinand, Hubert, Ignatz, Ingrid, Leonie, Lysithea, Seteth, Shamir |
Battalion Renewal | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. | Bishop mastery level 3 for Annette, Edelgard, Monica, Rodrigue |
Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Mercenary mastery level 1 for Byleth, Catherine, Dimitri, Edelgard, Felix, Ignatz, Lorenz, Sylvain |
Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | Warrior mastery level 3 for Annette, Bernadetta, Dimitri, Raphael |
Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | Bow Knight mastery level 3 for Annette, Ashe, Bernadetta, Constance, Dorothea, Edelgard, Hilda, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Mercedes, Yuri |
Big Game Hunter | Increases damage dealt to enemy commanders. | Mortal Savant mastery level 2 for Balthus, Catherine, Flayn, Hilda, Holst, Hubert, Lorenz, Rodrigue, Seteth, Sothis, Sylvain |
Boost Critical | Slightly increases critical hit rate. |
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Bow Prowess | Increases damage dealt to enemies when equipped with a bow. |
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Bow Prowess Lv 1 | When a bow is equipped: increases damage to enemies by 10%. |
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Bow Prowess Lv 2 | When a bow is equipped: increases damage to enemies by 20%. | Learn Bow Prowess from Fighter/Archer mastery level 2, then again from Sniper mastery level 2 |
Bow Prowess Lv 3 | When a bow is equipped: increases damage to enemies by 30%. | Learn Bow Prowess from Fighter/Archer mastery level 2, then again from Sniper mastery level 2, then a third time from Bow Knight mastery level 2 |
Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. |
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Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | Brawler mastery level 1 for Arval, Ashe, Byleth, Dedue, Gatekeeper, Ignatz, Jeralt, Raphael, Shez, Yuri |
Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | Brawler mastery level 1 for Balthus, Caspar, Claude, Dimitri, Felix, Ferdinand, Holst, Hubert, Jeritza, Linhardt, Lorenz, Rodrigue, Seteth, Sylvain |
Brawling Prowess | Increases damage dealt to enemies when equipped with gauntlets. |
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Brawling Prowess Lv 1 | When gauntlets are equipped: increases damage to enemies by 10%. |
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Brawling Prowess Lv 2 | When gauntlets are equipped: increases damage to enemies by 20%. | Learn Brawling Prowess from Fighter/Brawler mastery level 2, then again from Grappler mastery level 2 |
Brawling Prowess Lv 3 | When gauntlets are equipped: increases damage to enemies by 30%. | Learn Brawling Prowess from Fighter/Brawler mastery level 2, then again from Grappler mastery level 2, then a third time from War Master mastery level 2 |
Burst of Resolve | Restores the Awakening Gauge with each critical hit. | Trickster mastery level 3 for Annette, Ashe, Bernadetta, Constance, Dorothea, Edelgard, Hilda, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Mercedes, Yuri |
Burst of Valor | Restores the Warrior Gauge with each critical hit. | Trickster mastery level 3 for Byleth, Catherine, Dedue, Ferdinand, Flayn, Hubert, Ignatz, Leonie, Monica, Rhea, Seteth, Sothis, Sylvain |
Carpe Diem | Increases Dex and Spd by 5. |
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Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | Dancer mastery level 3 for Arval, Ashe, Balthus, Bernadetta, Byleth, Caspar, Catherine, Claude, Constance, Dedue, Dimitri, Edelgard, Felix, Gatekeeper, Hapi, Hilda, Holst, Hubert, Jeralt, Jeritza, Leonie, Linhardt, Lorenz, Lysithea, Marianne, Mercedes, Petra, Rhea, Rodrigue, Shamir, Shez, Sothis, Sylvain, Yuri |
Concentration | Moderately extends the time before the hit count expires. | Brawler mastery level 3 for Ashe, Byleth, Caspar, Claude, Dimitri, Felix, Ferdinand, Ignatz, Jeritza, Linhardt, Raphael, Shez, Yuri |
Counterattack | Enemies take damage proportional to the damage they inflict. |
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Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | Mortal Savant mastery level 3 for Ashe, Bernadetta, Catherine, Dimitri, Dorothea, Holst, Jeralt, Linhardt, Marianne, Petra, Seteth |
Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | Mortal Savant mastery level 2 for Annette, Bernadetta, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica |
Covenant | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | Dark Bishop mastery level 2 for Byleth |
Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | Holy Knight mastery level 2 for Ashe, Bernadetta, Catherine, Dimitri, Dorothea, Holst, Jeralt, Linhardt, Marianne, Petra, Seteth |
Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | Dark Knight mastery level 2 for Annette, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Yuri |
Dark Assist | When this unit is an adjutant: adds a dark element to the active unit's strong attacks. | Gremory mastery level 3 for Lysithea |
Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | Dark Mage mastery level 2 for Arval, Ashe, Byleth, Dedue, Gatekeeper, Ignatz, Jeralt, Raphael, Shez, Yuri |
Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | Dark Mage mastery level 2 for Balthus, Caspar, Claude, Dimitri, Felix, Ferdinand, Holst, Hubert, Jeritza, Linhardt, Lorenz, Rodrigue, Seteth, Sylvain |
Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. | Pegasus Knight mastery level 2 for Arval, Catherine, Dorothea, Flayn, Hilda, Leonie, Manuela, Mercedes, Rhea, Shamir, Sothis |
Death Blow | Keeps the Stun Gauge visible for longer. | Brigand mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Def +10 | Increases Def by 10. | Great Knight mastery level 2 for Balthus, Bernadetta, Catherine, Constance, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Def +2 | Increases Def by 2. | Armored Knight mastery level 1 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Def +5 | Increases Def by 5. | Fortress Knight mastery level 1 for Balthus, Bernadetta, Catherine, Constance, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Defensive Tactics | Reduces damage to battalion endurance by 30%. | Armored Knight mastery level 1 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. | Wyvern Lord mastery level 3 for Arval, Constance, Felix, Ferdinand, Gatekeeper, Hapi, Hilda, Hubert, Ignatz, Ingrid, Jeritza, Lysithea, Rhea, Rodrigue, Shamir, Shez |
Defiant Def | When HP is at 25% or below: increases Def by 20. | Great Knight mastery level 3 for Byleth, Catherine, Dedue, Ferdinand, Flayn, Hubert, Ignatz, Leonie, Monica, Rhea, Seteth, Sothis, Sylvain |
Defiant Mag | When HP is at 25% or below: increases Mag by 20. | Gremory mastery level 3 for Byleth, Catherine, Flayn, Leonie, Monica, Rhea, Sothis |
Defiant Res | When HP is at 25% or below: increases Res by 20. | Holy Knight mastery level 3 for Arval, Balthus, Caspar, Claude, Dimitri, Felix, Gatekeeper, Hapi, Holst, Ingrid, Jeralt, Manuela, Petra, Raphael, Rodrigue, Shamir, Shez |
Defiant Spd | When HP is at 25% or below: increases Spd by 20. | Bow Knight mastery level 3 for Arval, Balthus, Caspar, Claude, Dimitri, Felix, Gatekeeper, Hapi, Holst, Ingrid, Jeralt, Manuela, Petra, Raphael, Rodrigue, Shamir, Shez |
Defiant Str | When HP is at 25% or below: increases Str by 20. | Wyvern Rider mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. | Cavalier mastery level 1 for Annette, Arval, Balthus, Bernadetta, Caspar, Catherine, Constance, Dedue, Dimitri, Edelgard, Felix, Flayn, Gatekeeper, Hapi, Hilda, Holst, Jeralt, Jeritza, Linhardt, Lorenz, Manuela, Marianne, Mercedes, Monica, Petra, Raphael, Rhea, Rodrigue, Shez, Sothis, Sylvain, Yuri |
Despoil | Awards gold for defeating enemies. | Assassin mastery level 2 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Dex +10 | Increases Dex by 10. | Trickster mastery level 2 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Dex +2 | Increases Dex by 2. | Thief mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Dex +5 | Increases Dex by 5. | Assassin mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | Bow Knight mastery level 3 for Byleth, Catherine, Dedue, Ferdinand, Flayn, Hubert, Ignatz, Leonie, Monica, Rhea, Seteth, Sothis, Sylvain |
Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. | Dark Knight mastery level 3 for Annette, Balthus, Byleth, Caspar, Claude, Dedue, Edelgard, Flayn, Leonie, Lorenz, Manuela, Mercedes, Monica, Raphael, Sothis, Sylvain, Yuri |
Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. | Mortal Savant mastery level 3 for Annette, Balthus, Byleth, Caspar, Claude, Dedue, Edelgard, Flayn, Leonie, Lorenz, Manuela, Mercedes, Monica, Raphael, Sothis, Sylvain, Yuri |
Dual Wielder's Ploy | Increases the attack range of Asura and Fluegel class actions. | Fluegel mastery level 2 for Shez |
Emperor's Ploy | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. | Armored Lord mastery level 2 for Edelgard |
Essence of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Dark Mage mastery level 1 for Arval, Hubert, Jeritza, Shez |
Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock mastery level 3 for Balthus, Byleth, Caspar, Catherine, Dedue, Edelgard, Ferdinand, Leonie, Lorenz, Raphael, Rhea, Sylvain |
Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock mastery level 3 for Bernadetta, Gatekeeper, Ignatz, Ingrid, Marianne, Shamir |
Essence of Light | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Priest mastery level 1 for Constance, Flayn, Mercedes, Rodrigue, Sothis |
Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock mastery level 3 for Dimitri, Felix, Hilda, Holst, Jeralt, Manuela |
Essence of Wind | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock mastery level 3 for Ashe, Claude, Linhardt, Petra, Seteth, Yuri |
Expert Guard | Makes it easier to perform Perfect Guards. | Swordmaster mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Claude, Constance, Dimitri, Edelgard, Ferdinand, Flayn, Hilda, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rodrigue, Seteth, Sothis, Sylvain |
Faith | Increases the recovery amount of healing magic. |
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Faith Lv 1 | Increases the recover amount of healing magic by 10%. | Learn Faith from Monk mastery level 2 |
Faith Lv 2 | Increases the recover amount of healing magic by 20%. | Learn Faith from Monk mastery level 2, then again from Priest mastery level 2 |
Faith Lv 3 | Increases the recovery amount of healing magic by 30%. | Learn Faith from Monk mastery level 2, then again from Priest mastery level 2, then a third time from Bishop mastery level 2 |
Fiendish Blow | Increases the power of elemental effects. | Warlock mastery level 1 for Ashe, Bernadetta, Byleth, Caspar, Claude, Dimitri, Edelgard, Felix, Ferdinand, Ignatz, Ingrid, Jeritza, Linhardt, Marianne, Petra, Raphael, Shez, Yuri |
Fire Assist | When this unit is an adjutant: adds a fire element to the active unit's strong attacks. | Gremory mastery level 3 for Edelgard |
Flare | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. | Gremory mastery level 1 for Bernadetta, Catherine, Edelgard, Hilda, Ingrid, Rhea |
Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. | Trickster mastery level 2 for Bernadetta, Constance, Dimitri, Hapi, Ingrid, Jeritza, Marianne, Raphael |
Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
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Goddess's Blessing | If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. | Saint mastery level 2 for Rhea |
Goddess's Vessel | Completely prevents knockback if at least 50% of the Awakening Gauge is filled. | Enlightened One mastery level 3 for Byleth |
Harmonious Specials | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | Falcon Knight mastery level 2 for Annette, Byleth, Edelgard, Flayn, Leonie, Manuela, Mercedes, Monica, Sothis |
Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. | Warrior mastery level 1 for Annette, Arval, Ashe, Byleth, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Howl | Makes it easier to knock back enemy commanders. | Wyvern Lord mastery level 2 for Annette, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Yuri |
Ice Assist | When this unit is an adjutant: adds an ice element to the active unit's strong attacks. | Gremory mastery level 3 for Bernadetta, Marianne |
Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | Dark Bishop mastery level 1 for Ashe, Byleth, Caspar, Claude, Dimitri, Felix, Ferdinand, Ignatz, Jeritza, Raphael, Shez, Yuri |
Item Expertise | Increases the potency of recovery items by 50%. | Falcon Knight mastery level 2 for Arval, Constance, Hapi, Hilda, Ingrid, Lysithea, Rhea, Shamir, Shez |
King's Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. | High Lord mastery level 2 for Dimitri |
Kinship | Makes it easier for the unit to receive support points during battle. | Priest mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Dimitri, Edelgard, Felix, Ferdinand, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Seteth, Sylvain |
Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | Cavalier mastery level 3 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | Cavalier mastery level 3 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | Great Knight mastery level 2 for Arval, Ashe, Byleth, Gatekeeper, Ignatz, Petra, Shez, Yuri |
Lance Prowess | Increases damage dealt to enemies when equipped with a lance. |
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Lance Prowess Lv 1 | When a lance is equipped: increases damage to enemies by 10%. | Learn Lance Prowess from Soldier mastery level 2 |
Lance Prowess Lv 2 | When a lance is equipped: increases damage to enemies by 20%. | Learn Lance Prowess from Soldier mastery level 2, then again from one of Cavalier mastery level 2 or Paladin mastery level 2 |
Lance Prowess Lv 3 | When a lance is equipped: increases damage to enemies by 30%. | Learn Lance Prowess from all of Soldier mastery level 2, Cavalier mastery level 2, and Paladin mastery level 2 |
Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. |
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Leader's Ploy | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. | Wyvern Master mastery level 2 for Claude |
Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | Assassin mastery level 2 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustan damage with each use in proportion to Mt. | Mage mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Lifetaker | Restores a small amount of HP when an enemy commander is defeated. | Dark Mage mastery level 3 for Balthus, Dedue, Dimitri, Holst, Jeralt, Jeritza, Lorenz, Raphael, Rodrigue, Seteth, Sylvain |
Light Assist | When this unit is an adjutant: adds a light element to the active unit's strong attacks. | Gremory mastery level 3 for Constance, Mercedes |
Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. | Gremory mastery level 3 for Dorothea, Hilda |
Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | Bishop mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hilda, Holst, Hubert, Ingrid, Jeritza, Lorenz, Lysithea, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. |
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Mag +10 | Increases Mag by 10. | Dark Bishop mastery level 1 for Arval, Balthus, Dedue, Gatekeeper, Holst, Jeralt, Lorenz, Rodrigue, Seteth, Sylvain |
Mag +2 | Increases Mag by 2. | Mage mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Mag +5 | Increases Mag by 5. | Warlock mastery level 1 for Balthus, Catherine, Dedue, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Mage Knight's Ploy | Increases the elemental potency of Silverheart and Enlightened One class actions. | Silverheart mastery level 2 for Byleth |
Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | Mage mastery level 3 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Mage's Wisdom | Increases damage dealt to enemies proportional to number of allied strongholds. | Mage mastery level 3 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Magic Attack Range+ | Extends the range of long-distance tome attacks. | Gremory mastery level 3 for Arval, Hapi, Ingrid, Manuela, Petra, Shamir, Shez |
Max HP +1000 | Increases max HP by 1000. | Paladin mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Hilda, Holst, Hubert, Manuela, Mercedes, Rhea, Seteth, Shamir, Sothis |
Max HP +1500 | Increases max HP by 1500. | Dark Knight mastery level 2 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Max HP +500 | Increases max HP by 500. | Soldier mastery level 1 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. | Trickster mastery level 2 for Annette, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Yuri |
Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | Mercenary mastery level 3 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | Mercenary mastery level 3 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. | Priest mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Petra, Raphael, Shamir, Shez, Yuri |
Muster | Temporarily increases all stats by 10 after a successful Perfect Dodge. | Falcon Knight mastery level 3 for Annette, Bernadetta, Byleth, Constance, Edelgard, Hapi, Ingrid, Lysithea, Marianne, Monica, Petra, Shez |
Nullify Armored Effect | Nullifies effectiveness against armored units. | Great Knight mastery level 3 for Annette, Ashe, Bernadetta, Constance, Dorothea, Edelgard, Hilda, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Mercedes, Yuri |
Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | Holy Knight mastery level 3 for Byleth, Catherine, Dedue, Ferdinand, Flayn, Hubert, Ignatz, Leonie, Monica, Rhea, Seteth, Sothis, Sylvain |
Nullify Flying Effect | Nullifies effectiveness against flying units. | Wyvern Lord mastery level 3 for Annette, Balthus, Byleth, Caspar, Claude, Dedue, Edelgard, Flayn, Leonie, Lorenz, Manuela, Mercedes, Monica, Raphael, Sothis, Sylvain, Yuri |
Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. | Wyvern Rider mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Sothis, Sylvain |
One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | Archer mastery level 3 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. | Gremory mastery level 2 for Arval, Shez |
Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | Dark Knight mastery level 3 for Ashe, Bernadetta, Catherine, Dimitri, Dorothea, Holst, Jeralt, Linhardt, Marianne, Petra, Seteth |
Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | Trickster mastery level 3 for Arval, Balthus, Caspar, Claude, Dimitri, Felix, Gatekeeper, Hapi, Holst, Ingrid, Jeralt, Manuela, Petra, Raphael, Rodrigue, Shamir, Shez |
Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | Fortress Knight mastery level 2 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | Pegasus Knight mastery level 1 for Arval, Byleth, Dorothea, Hapi, Leonie, Manuela, Mercedes, Petra, Shamir, Shez |
Pegasus Knight's Wisdom | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | Pegasus Knight mastery level 1 for Annette, Bernadetta, Catherine, Constance, Edelgard, Flayn, Hilda, Ingrid, Lysithea, Marianne, Monica, Rhea, Sothis |
Perspective | Increases damage dealt to enemies proportional to number of allied strongholds. |
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Piercing Cry | Restores the Awakening Gauge every 800 hits. | War Master mastery level 3 for Ashe, Dimitri, Holst, Jeralt, Linhardt, Seteth |
Piercing Gaze | Restores the Warrior Gauge every 800 hits. | War Master mastery level 3 for Balthus, Byleth, Caspar, Claude, Dedue, Lorenz, Raphael, Sylvain, Yuri |
Poison Strike | Grants attacks a chance to poison enemies. | Dark Mage mastery level 1 for Ashe, Balthus, Byleth, Caspar, Claude, Dedue, Dimitri, Felix, Ferdinand, Gatekeeper, Holst, Ignatz, Jeralt, Linhardt, Lorenz, Raphael, Rodrigue, Seteth, Sylvain, Yuri |
Pomp & Circumstance | Increases Lck and Cha by 5. |
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Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. | Priest mastery level 3 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | Priest mastery level 3 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. | Swordmaster mastery level 2 for Annette, Arval, Ashe, Balthus, Bernadetta, Byleth, Caspar, Catherine, Claude, Constance, Dedue, Dimitri, Dorothea, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hapi, Hilda, Holst, Hubert, Ignatz, Ingrid, Jeralt, Jeritza, Leonie, Linhardt, Lorenz, Lysithea, Manuela, Marianne, Mercedes, Monica, Petra, Raphael, Rhea, Rodrigue, Seteth, Shamir, Shez, Sothis, Sylvain, Yuri |
Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | War Master mastery level 3 for Arval, Felix, Ferdinand, Gatekeeper, Hubert, Ignatz, Jeritza, Rodrigue, Shez |
Rally Charm | When this unit is an adjutant: increases the active unit's Cha by 10. | Dancer mastery level 3 for Dorothea, Manuela |
Rally Defense | When this unit is an adjutant: increases the active unit's Def by 10. | Dancer mastery level 3 for Seteth |
Rally Deluxe | When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10. | Dancer mastery level 3 for Annette |
Rally Dexterity | When this unit is an adjutant: increases the active unit's Dex by 10. | Dancer mastery level 3 for Ferdinand |
Rally Luck | When this unit is an adjutant: increases the active unit's Lck by 10. | Dancer mastery level 3 for Flayn |
Rally Magic | When this unit is an adjutant: increases the active unit's Mag by 10. | Dancer mastery level 3 for Ingrid |
Rally Resistance | When this unit is an adjutant: increases the active unit's Res by 10. | Dancer mastery level 3 for Monica |
Rally Speed | When this unit is an adjutant: increases the active unit's Spd by 10. | Dancer mastery level 3 for Ignatz |
Rally Strength | When this unit is an adjutant: increases the active unit's Str by 10. | Dancer mastery level 3 for Raphael |
Reason | Increases damage dealt to enemies when equipped with a tome. |
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Reason Lv 1 | When a tome is equipped: increases damage to enemies by 10%. | Learn Reason from Mage mastery level 2 |
Reason Lv 2 | When a tome is equipped: increases damage to enemies by 20%. | Learn Reason from Mage mastery level 2, then again from one of Warlock mastery level 2 or Gremory / Dark Bishop mastery level 2 |
Reason Lv 3 | When a tome is equipped: increases damage to enemies by 30%. | Learn Reason from all of Mage mastery level 2, Warlock mastery level 2, and Gremory / Dark Bishop mastery level 2 |
Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex * 0.25%) of incoming attacks. | Myrmidon mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Rejuvenation | Restores HP every 800 hits. | Grappler mastery level 3 for Arval, Ashe, Byleth, Caspar, Claude, Dedue, Dimitri, Felix, Ferdinand, Gatekeeper, Holst, Hubert, Ignatz, Jeralt, Jeritza, Linhardt, Lorenz, Rodrigue, Seteth, Shez, Sylvain, Yuri |
Renewal | Restores a slight amount of HP at regular intervals. | Bishop mastery level 3 for Arval, Ashe, Balthus, Bernadetta, Byleth, Caspar, Catherine, Claude, Constance, Dedue, Dimitri, Dorothea, Felix, Ferdinand, Gatekeeper, Hapi, Hilda, Holst, Hubert, Ignatz, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Lysithea, Petra, Raphael, Rhea, Seteth, Shamir, Shez, Sothis, Sylvain, Yuri |
Renewed Carnage | Gradually restores the Warrior Gauge. | Asura mastery level 2 for Shez |
Res +10 | Increases Res by 10. | Gremory mastery level 1 for Byleth, Leonie, Petra, Shamir, Shez |
Res +2 | Increases Res by 2. | Monk mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Res +5 | Increases Res by 5. | Bishop mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Petra, Raphael, Shamir, Shez, Yuri |
Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. | Wyvern Lord mastery level 3 for Ashe, Bernadetta, Catherine, Dimitri, Dorothea, Holst, Jeralt, Linhardt, Marianne, Petra, Seteth |
Saint's Power | Gradually restores the Awakening Gauge. | Enlightened One mastery level 2 for Byleth |
Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. | Great Lord mastery level 3 for Dimitri |
Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. |
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Seeker of Greatness | Increases critical hit rate proportional to how much lower the enemy's Dex is. | Barbarossa mastery level 3 for Claude |
Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. | Mortal Savant mastery level 3 for Arval, Constance, Felix, Ferdinand, Gatekeeper, Hapi, Hilda, Hubert, Ignatz, Ingrid, Jeritza, Lysithea, Rodrigue, Shamir, Shez |
Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. | Holy Knight mastery level 3 for Annette, Ashe, Bernadetta, Constance, Dorothea, Edelgard, Hilda, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Mercedes, Yuri |
Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. | Fortress Knight mastery level 2 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | Assassin mastery level 1 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Raphael, Shez |
Sol | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. | Falcon Knight mastery level 3 for Arval, Catherine, Dorothea, Flayn, Hilda, Leonie, Manuela, Mercedes, Rhea, Shamir, Sothis |
Solitary Stand | Increases damage dealt to enemies when no allied units are deployed nearby. | Death Knight mastery level 2 for Jeritza |
Spd +10 | Increases Spd by 10. | Mortal Savant mastery level 2 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Spd +2 | Increases Spd by 2. | Myrmidon mastery level 1 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Spd +5 | Increases Spd by 5. | Swordmaster mastery level 1 for Arval, Ashe, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Yuri |
Special Dance | Increases the potency of a dancer unit's class actions. | Dancer mastery level 2 for Annette, Arval, Ashe, Balthus, Bernadetta, Byleth, Caspar, Catherine, Claude, Constance, Dedue, Dimitri, Dorothea, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hapi, Hilda, Holst, Hubert, Ignatz, Ingrid, Jeralt, Jeritza, Leonie, Linhardt, Lorenz, Lysithea, Manuela, Marianne, Mercedes, Monica, Petra, Raphael, Rhea, Rodrigue, Seteth, Shamir, Shez, Sothis, Sylvain, Yuri |
Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | Dark Knight mastery level 3 for Arval, Constance, Felix, Ferdinand, Gatekeeper, Hapi, Hilda, Hubert, Ignatz, Ingrid, Lysithea, Rhea, Rodrigue, Shamir, Shez |
Speed Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Spd. | Falcon Knight mastery level 2 for Bernadetta, Catherine, Dorothea, Marianne, Petra |
Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. | Fighter mastery level 1 for Annette, Arval, Ashe, Byleth, Caspar, Claude, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hilda, Ignatz, Linhardt, Lysithea, Monica, Petra, Shez, Sothis, Yuri |
Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | Great Knight mastery level 3 for Arval, Balthus, Caspar, Claude, Dimitri, Felix, Gatekeeper, Hapi, Holst, Ingrid, Jeralt, Manuela, Petra, Raphael, Rodrigue, Shamir, Shez |
Stormer of the Land | Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is. | Emperor mastery level 3 for Edelgard |
Str +10 | Increases Str by 10. | Wyvern Lord mastery level 2 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Str +2 | Increases Str by 2. | Fighter mastery level 1 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Str +5 | Increases Str by 5. | Warrior mastery level 1 for Balthus, Bernadetta, Catherine, Constance, Dedue, Dimitri, Dorothea, Hapi, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Lorenz, Manuela, Marianne, Mercedes, Raphael, Rhea, Rodrigue, Seteth, Shamir, Sylvain |
Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
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Sword Prowess Lv 1 | When a sword is equipped: increases damage to enemies by 10%. | Learn Sword Prowess from Myrmidon mastery level 2 |
Sword Prowess Lv 2 | When a sword is equipped: increases damage to enemies by 20%. | Learn Sword Prowess from Myrmidon mastery level 2, then again from one of Mercenary mastery level 2 or Thief mastery level 2 |
Sword Prowess Lv 3 | When a sword is equipped: increases damage to enemies by 30%. | Learn Sword Prowess from all of Myrmidon mastery level 2, Mercenary mastery level 2, and Thief mastery level 2 |
Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
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Tableturner | Extends the period of critical attack time after a perfect dodge. | Pegasus Knight mastery level 2 for Annette, Bernadetta, Byleth, Constance, Edelgard, Hapi, Ingrid, Lysithea, Marianne, Monica, Petra, Shez |
The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. | Asura mastery level 3 for Shez |
Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | Thief mastery level 3 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | Thief mastery level 3 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Tomebreaker | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. | War Master mastery level 1 for Balthus, Raphael |
Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | Dark Mage mastery level 3 for Ashe, Byleth, Caspar, Claude, Felix, Ferdinand, Gatekeeper, Ignatz, Linhardt, Shez, Yuri |
True Awakening | Extends the duration of Awakenings. |
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Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | Monk mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Undaunted | Greatly increases damage dealt to enemies, but prevents the unit from guarding. | Wyvern Lord mastery level 2 for Arval, Flayn, Gatekeeper, Hilda, Sothis |
Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | Brawler mastery level 3 for Arval, Balthus, Dedue, Gatekeeper, Holst, Hubert, Jeralt, Lorenz, Rodrigue, Seteth, Sylvain |
United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | Holy Knight mastery level 2 for Arval, Constance, Felix, Ferdinand, Gatekeeper, Hapi, Hilda, Hubert, Ignatz, Ingrid, Jeritza, Lysithea, Rhea, Rodrigue, Shamir, Shez |
Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | Dark Knight mastery level 2 for Bernadetta, Constance, Dimitri, Hapi, Ingrid, Marianne, Raphael |
Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Mercenary mastery level 1 for Annette, Arval, Ashe, Balthus, Bernadetta, Caspar, Claude, Constance, Dedue, Dorothea, Ferdinand, Flayn, Gatekeeper, Hapi, Hilda, Holst, Hubert, Ingrid, Jeralt, Jeritza, Leonie, Linhardt, Lysithea, Manuela, Marianne, Mercedes, Monica, Petra, Raphael, Rhea, Rodrigue, Seteth, Shamir, Shez, Sothis, Yuri |
Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | Sniper mastery level 3 for Annette, Byleth, Caspar, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | Brigand mastery level 3 for Arval, Ashe, Byleth, Dedue, Dorothea, Gatekeeper, Hapi, Ignatz, Jeralt, Leonie, Manuela, Mercedes, Petra, Raphael, Shamir, Shez, Yuri |
Warrior's Wisdom | Gives Brigand and Warrior class actions to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | Brigand mastery level 3 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | Brigand mastery level 1 for Annette, Balthus, Bernadetta, Caspar, Catherine, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Flayn, Hilda, Holst, Hubert, Ingrid, Jeritza, Linhardt, Lorenz, Lysithea, Marianne, Monica, Rhea, Rodrigue, Seteth, Sothis, Sylvain |
Wind Assist | When this unit is an adjutant: adds a wind element to the active unit's strong attacks. | Gremory mastery level 3 for Annette |
Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. | Warrior mastery level 3 for Arval, Ashe, Balthus, Byleth, Catherine, Claude, Constance, Dedue, Dorothea, Edelgard, Felix, Ferdinand, Flayn, Gatekeeper, Hapi, Holst, Hubert, Ignatz, Ingrid, Jeralt, Jeritza, Leonie, Linhardt, Lorenz, Lysithea, Manuela, Marianne, Mercedes, Monica, Petra, Rhea, Rodrigue, Seteth, Shamir, Shez, Sothis, Sylvain, Yuri |
Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | Wyvern Rider mastery level 2 for Arval, Balthus, Catherine, Dedue, Dorothea, Flayn, Gatekeeper, Hilda, Holst, Hubert, Jeralt, Leonie, Lorenz, Manuela, Mercedes, Rhea, Rodrigue, Seteth, Shamir, Sothis, Sylvain |
Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | Wyvern Rider mastery level 2 for Annette, Ashe, Bernadetta, Byleth, Caspar, Claude, Constance, Dimitri, Edelgard, Felix, Ferdinand, Hapi, Ignatz, Ingrid, Jeritza, Linhardt, Lysithea, Marianne, Monica, Petra, Raphael, Shez, Yuri |
Unit Base Abilities
Abilities that units have from base. This only applies to Lysithea and Jeritza.
List of Unit Base Abilities
Ability | Description | Source |
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Mastermind | Increases class Exp gained on the battlefield. |
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Battalion Abilities
Abilities that come with equipping a battalion.
List of Battalion Abilities
Ability | Description | Source |
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Resist Armor Lv 4 | Grants one tier greater advantage against armored units. Reduces damage from them by 55%. | Battalion: Platepiercer Duelists |
Resist Armor Lv 5 | Grants one tier greater advantage against armored units. Reduces damage from them by 60%. | Battalion: Platepiercer Fencers |
Resist Axes Lv 1 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 40%. | Battalions: Alliance Infantry, Empire Infantry, Kingdom Infantry |
Resist Axes Lv 2 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 45%. | Battalions: Alliance Duelists, Empire Duelists, Kingdom Duelists |
Resist Axes Lv 3 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 50%. | Battalions: Alliance Veteran Duelists, Empire Veteran Duelists, Kingdom Veteran Duelists |
Resist Axes Lv 4 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 55%. | Battalions: Alliance Guard, Empire Raiders, Indech Sword Fighters, Kingdom Fencers, Leicester Mercenaries, Merchant Sword Militia, Volunteer Infantry |
Resist Axes Lv 5 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 60%. | Battalions: Black Eagle Veteran Duelists, Blue Lion Veteran Duelists, Brigid Hunters, Duscur Infantry, Fódlan Fencers, Golden Deer Veteran Duelists, Mockingbird's Thieves, New Guardians of Fódlan, Victor Private Military |
Resist Axes Lv 6 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 65%. | Battalions: Brigid Mercenaries, Daphnel Duelists, Jeralt's Mercenaries, Rising Star Mercenaries |
Resist Axes Lv 8 | Grants one tier greater advantage against enemies equipped with axes. Reduces damage from them by 75%. | Battalion: Independent Mercenaries |
Resist Bows Lv 2 | Grants one tier greater advantage against enemies equipped with bows. Reduces damage from them by 45%. | Battalions: Alliance Magic Corps, Empire Magic Corps, Kingdom Magic Corps |
Resist Bows Lv 3 | Grants one tier greater advantage against enemies equipped with bows. Reduces damage from them by 50%. | Battalions: Alliance Magic Users, Empire Magic Users, Kingdom Magic Users |
Resist Bows Lv 4 | Grants one tier greater advantage against enemies equipped with bows. Reduces damage from them by 55%. | Battalions: Alliance Sages, Empire Sages, Kingdom Sages, Volunteer Magic Corps |
Resist Bows Lv 5 | Grants one tier greater advantage against enemies equipped with bows. Reduces damage from them by 60%. | Battalions: Black Eagle Magic Corps, Blue Lion Magic Corps, Golden Deer Magic Corps, Macuil Evil Repelling Co. |
Resist Bows Lv 6 | Grants one tier greater advantage against enemies equipped with bows. Reduces damage from them by 65%. | Battalions: Morfis Magic Corps, Nuvelle Fliers Corps, School of Sorcery Soldiers |
Resist Cavalry Lv 4 | Grants one tier greater advantage against cavalry units. Reduces damage from them by 55%. | Battalion: Mountslayer Magic Corps |
Resist Cavalry Lv 5 | Grants one tier greater advantage against cavalry units. Reduces damage from them by 60%. | Battalions: Mountslayer Sorcery Co., Timotheos Magi Corps |
Resist Cavalry Lv 7 | Grants one tier greater advantage against cavalry units. Reduces damage from them by 70%. | Battalions: Fódlan Liberation Army, Ordelia Sorcery Co., Vestra Sorcery Engineers |
Resist Fliers Lv 4 | Grants one tier greater advantage against flying units. Reduces damage from them by 55%. | Battalion: Wingrender Archers |
Resist Fliers Lv 5 | Grants one tier greater advantage against flying units. Reduces damage from them by 60%. | Battalion: Wingrender Snipers |
Resist Gauntlets Lv 2 | Grants one tier greater advantage against enemies equipped with gauntlets. Reduces damage from them by 45%. | Battalions: Empire Archers, Kingdom Archers |
Resist Gauntlets Lv 3 | Grants one tier greater advantage against enemies equipped with gauntlets. Reduces damage from them by 50%. | Battalions: Alliance Archers, Empire Snipers, Kingdom Snipers |
Resist Gauntlets Lv 4 | Grants one tier greater advantage against enemies equipped with gauntlets. Reduces damage from them by 55%. | Battalions: Alliance Snipers, Empire Master Archers, Kingdom Master Archers, Volunteer Archers |
Resist Gauntlets Lv 5 | Grants one tier greater advantage against enemies equipped with gauntlets. Reduces damage from them by 60%. | Battalions: Alliance Master Archers, Black Eagle Archers, Blue Lion Archers, Edmund Troops, Fódlan Archers, Varley Archers |
Resist Gauntlets Lv 6 | Grants one tier greater advantage against enemies equipped with gauntlets. Reduces damage from them by 65%. | Battalions: Almyra Mercenaries, Dagdan Mercenaries, Golden Deer Archers, Immortal Corps, Sauin Militia |
Resist Lances Lv 1 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 40%. | Battalions: Alliance Warriors, Kingdom Warriors |
Resist Lances Lv 10 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 85%. | Battalion: Einherjar |
Resist Lances Lv 2 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 45%. | Battalions: Alliance Armored Co., Empire Warriors, Kingdom Armored Co. |
Resist Lances Lv 3 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 50%. | Battalions: Alliance Wyvern Co., Empire Armored Co., Kingdom Wyvern Co. |
Resist Lances Lv 4 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 55%. | Battalions: Alliance Pavise Co., Duscur Heavy Soldiers, Empire Pavise Co., Kingdom Heavy Knights, Volunteer Armored Co. |
Resist Lances Lv 5 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 60%. | Battalions: Albinean Vagabonds, Blue Lion Wyvern Co., Cichol Wyvern Co., Empire Heavy Soldiers, Golden Deer Wyvern Co. |
Resist Lances Lv 6 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 65%. | Battalions: Almyra Wyvern Co., Black Eagle Heavy Axes, Goneril Valkyries, Sreng Warriors, Supreme Armored Co. |
Resist Lances Lv 7 | Grants one tier greater advantage against enemies equipped with lances. Reduces damage from them by 70%. | Battalion: Holst's Chosen |
Resist Monsters Lv 3 | Grants one tier greater advantage against monsters. Reduces damage from them by 50%. | Battalions: Alliance Physickers, Empire Physickers, Kingdom Physickers |
Resist Monsters Lv 4 | Grants one tier greater advantage against monsters. Reduces damage from them by 55%. | Battalions: Alliance Physicians, Empire Holy Magic Users, Kingdom Priests |
Resist Monsters Lv 5 | Grants one tier greater advantage against monsters. Reduces damage from them by 60%. | Battalions: Black Eagle Exorcists, Blue Lion Chaplains, Church Soldiers, Golden Deer Preservers, Seiros Sacred Monks |
Resist Monsters Lv 6 | Grants one tier greater advantage against monsters. Reduces damage from them by 65%. | Battalions: Cethleann Monks, Hevring Prayer Troops |
Resist Monsters Lv 7 | Grants one tier greater advantage against monsters. Reduces damage from them by 70%. | Battalion: Essar Research Group |
Resist Swords Lv 1 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 40%. | Battalions: Alliance Lance Co., Empire Lance Co. |
Resist Swords Lv 2 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 45%. | Battalions: Alliance Cavalry, Empire Cavalry, Kingdom Lance Co. |
Resist Swords Lv 3 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 50%. | Battalions: Alliance Knights, Empire Knights, Kingdom Cavalry, Seiros Gatekeepers |
Resist Swords Lv 4 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 55%. | Battalions: Aegir Astral Knights, Alliance Pegasus Co., Empire Pegasus Co., Gautier Knights, Holy Knights of Seiros, Kingdom Brave Lance Co., Secret Transport Force, Volunteer Cavalry |
Resist Swords Lv 5 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 60%. | Battalions: Black Eagle Pegasus Co., Galatea Pegasus Co., Gaspard Knights, Golden Deer Cavalry, Royal Guard |
Resist Swords Lv 6 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 65%. | Battalions: Blue Lion Knights, Gloucester Knights, King of Lions Corps |
Resist Swords Lv 7 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 70%. | Battalions: Fraldarius Soldiers, Reaper Knights |
Resist Swords Lv 9 | Grants one tier greater advantage against enemies equipped with swords. Reduces damage from them by 80%. | Battalion: Retinue of the Goddess |
Resist Tomes Lv 2 | Grants one tier greater advantage against enemies equipped with tomes. Reduces damage from them by 45%. | Battalions: Alliance Brawlers, Empire Brawlers, Kingdom Brawlers |
Resist Tomes Lv 3 | Grants one tier greater advantage against enemies equipped with tomes. Reduces damage from them by 50%. | Battalions: Alliance Pugilists, Empire Pugilists, Kingdom Pugilists |
Resist Tomes Lv 4 | Grants one tier greater advantage against enemies equipped with tomes. Reduces damage from them by 55%. | Battalions: Alliance Champions, Empire Champions, Kingdom Champions, Merchant Brawler Militia, Volunteer Brawlers |
Resist Tomes Lv 5 | Grants one tier greater advantage against enemies equipped with tomes. Reduces damage from them by 60%. | Battalions: Black Eagle Brawlers, Blue Lion Dancers, Golden Deer Brawlers, Opera Co. Volunteers |
Resist Tomes Lv 6 | Grants one tier greater advantage against enemies equipped with tomes. Reduces damage from them by 65%. | Battalions: Bergliez Squadron, Leicester Dicers Corps |
Unobtainable Abilities
Abilities cannot be obtained on a playable unit.
List of Unobtainable Abilities
Ability | Description |
---|---|
Ancient Dragon Wrath | Calculates damage using the lower of the enemy's Def or Res stat. |
Ancient Dragonskin | Halves damage taken from combat arts and magic. |
Exalted Breath | When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. |
Flyswatter | Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. |
Gather | Brings nearby enemies in front of the unit before starting regular attack 1. |
Gauntlet Buster Lv 1 | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 80%. |
Heaviest Hitter | Causes strong attacks to produce the Stun Gauge at a high rate. |
Holy Glow | Restores HP at regular intervals. |
Inspiring Agility | Enables dash attacks for all classes. |
Ironclad | Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard. |
Nullify Magic | Nullifies enemies' offensive magic. |
Prepared to Die | Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. |
Range Master | Increases attack range. |
Sharpshooter | Causes critical hits to instantly defeat non-commander units. |
Tome Buster Lv 1 | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 80%. |
Unsealable Magic | Grants immunity to Silence. |