An overview of classes in Fire Emblem Warriors: Three Hopes.
Classes in Three Hopes
Three Hopes features almost every class that appeared in Three Houses, and even provides a "preferred" class path for all units. Similar to Three Houses, every class provides a set of stat modifiers that are thematic to the class. Classes also have growth rates, giving units the potential gain extra stats on top of their fixed level ups.
In addition to the Three Houses classes, Shez (Avatar) has their own unique dual wielding classes called Fluegel and Asura.
Every class has their own combat moveset, and the majority of attacks will be same regardless of which unit is in the class. The exception is Warrior Specials, which are usually unique for units in their canon classes.
Since the majority of the game doesn't take place at the Officers Academy, the promotion system has shifted away from examinations with specific skill requirements. Instead, every class has 3 levels of mastery represented by stars, and a unit must reach the 3rd mastery level of the precursor class to promote with the appropriate seal.
Beginner classes are now available to all units at base, and can promote into one or more intermediate classes. The original base classes Noble and Commoner are only used for NPCs and do not appear in the promotion tree.
Class Abilities and Learnsets
Like in Three Houses, every class has a set of abilities tied to it. Units will gain these abilities simply by being in the given class, and these abilities do not take up ability slots.
As units gain more mastery in a class, they will learn new abilities, combat arts, and spells. Unlike class abilities, any abilities/arts/spells that are learned via class mastery are permanently available to the unit, even if they change classes. The exact abilities/arts/spells that are gained through class mastery depends on the unit, and generally fit the character's profile. For example earning the first mastery level for Mage yields the Cutting Gale (Wind) spell for Annette, versus the Thoron (Lightning) spell for Dorothea. Each character's class learnset can be viewed on their page. They are also listed below.
Each class can one weapon type, except for Fighters which can use Axes, Bows, and Gauntlets. At base, all units have an E rank in all weapon types. Upon reaching the first mastery level of a beginner class, a unit will acquire D ranks in that class's weapon types (only plural because of Fighter). Upon promoting, units will acquire the next major rank in their weapon type, and upon reaching the first mastery level for the newly promoted class will receive the next minor rank (+).
The higher the weapon rank, the more consecutive attacks can be performed with that weapon type. The following table shows the maximum amount of regular attacks (Y) and strong attack combos (X) that can be performed. Major ranks generally unlock the next strong combo attack, minor ranks (+) unlock the next regular attack.
|W. Rank||Max Regular||Max Strong|
Basic classes that are available to all units.
Beginner classes all need 50 class experience for each mastery level. 150 class experience is needed for full mastery.
|Fighter||—||Armored Knight, Brigand, Archer, Brawler|
|Soldier||—||Cavalier, Pegasus Knight|
Intermediate classes that are available to units that have mastered one or more beginner classes.
Intermediate classes all require an Intermediate Seal to acquire. They all need 300 class experience for each mastery level. 900 class experience is needed for full mastery.
|Armored Knight||Fighter||Fortress Knight|
|Armored Lord||Edelgard post-timeskip||Fortress Knight|
|Brigand||Fighter||Warrior, Wyvern Lord|
|Fluegel||Shez from prologue 2||Swordmaster|
|High Lord||Dimitri post-timeskip||Paladin|
|Mage||Monk||Warlock, Dark Mage|
|Wyvern Master||Claude post-timeskip||Wyvern Rider|
Advanced classes that are available to units that have mastered one or more intermediate classes.
Advanced classes all require an Advanced Seal to acquire. They all need 900 class experience for each mastery level. 2700 class experience is needed for full mastery.
|Bishop||Priest||Dark Bishop, Gremory|
|Dark Mage||Mage||Dark Bishop|
|Fortress Knight||Armored Knight, Armored Lord (Edelgard)||Fortress Knight, Emperor (Edelgard)|
|Paladin||Cavalier, High Lord (Dimitri)||Dark Knight, Holy Knight, Falcon Knight, Great Lord (Dimitri)|
|Sniper||Archer, Wyvern Master (Claude)||Bow Knight, Barbarossa (Claude)|
|Swordmaster||Mercenary, Fluegel (Shez), Silverheart (Byleth)||Mortal Savant, Asura (Shez), Enlightened One (Byleth)|
|Warlock||Mage||Dark Bishop, Gremory|
|Wyvern Rider||Brigand||Wyvern Lord|
Master classes that are available to units that have mastered one or more advanced classes.
Master classes all require a Master Seal to acquire. They all need 2000 class experience for each mastery level. 6000 class experience is needed for full mastery.
|Dark Bishop||Bishop, Dark Mage, Warlock||—|
|Death Knight||Paladin (Jeritza)||—|
|Emperor||Fortress Knight (Edelgard)||—|
|Enlightened One||Swordmaster (Byleth)||—|
|Great Knight||Fortress Knight||—|
|Great Lord||Paladin (Dimitri)||—|
|Wyvern Lord||Wyvern Rider||—|