Warriors: Three HopesWarriors: Three Hopes

Accessories

An overview of accessories in Fire Emblem Warriors: Three Hopes.

Accessories in Three Hopes

Accessories serves a similar purpose in Three Hopes as it did in Three Houses. They are typically shields that provide bulk in the form of extra Defense or Resistance. Some equipment items may also have additional attributes. Unlike Three Houses, units in Three Hopes can only have one equipment item at a time. Equip also do not weigh units down anymore, because weight is not a mechanic in Three Hopes.

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Standard Accessories

Basic accessories that provide some kind of combat and stat benefit to the holder.

List of Standard Accessories

AccessoryStatsAttributesDescription
Dex +10A ring that greatly increases dexterity.
Def +6
Nullify Flying Effect
Nullifies effectiveness against flying units.
A shield that grants divine protection from projectiles. Nullifies effectiveness against fliers.
Cha +5A ring that increases charm.
Nullify All Effects
Nullifies all effective attacks.
Counterattack
Enemies take damage proportional to the damage they inflict.
A chalice crafted by the goddess.
Cha +2A ring that slightly increases charm.
Boost Critical Lv 1
Slightly increases critical hit rate.
A ring that increases critical-hit rate.
Dex +2A ring that slightly increases dexterity.
Alert Stance
Increases the invincibility window when dodging.
A ring that increases avoidance rate.
Experience+
Increases Exp gained on the battlefield.
A mysterious gem that accelerates growth.
Str +5A ring that increases strength.
Lck +5
Renewal
Restores a slight amount of HP at regular intervals.
A ring endowed with the goddess's divine protection.
Expert Healing
Increases the recovery amount of healing magic.
A staff that increases the effectiveness of magical healing.
Def +4, Res +8A shield offering strong protection and resilience.
Def +4A wrought-iron shield. The standard for defense.
Def +6
Nullify Armored Effect
Nullifies effectiveness against armored units.
A shield that can stop armor-piercing attacks. Nullifies effectiveness against armored units.
Class Experience+
Increases class Exp gained on the battlefield.
A mysterious gem that accelerates class growth.
Def +6
Nullify Cavalry Effect
Nullifies effectiveness against cavalry units.
A shield that offers divine protection for steeds. Nullifies effectiveness against cavalry units.
Def +2A shield made of leather. Simple but sturdy.
Spd +10A ring that greatly increases speed.
Expert Wizardry
Increases the damage of Mag-based attacks.
A staff that guides the use of magic and raises Mt for magical attacks.
Cha +10A ring that greatly increases charm.
Str +10A ring that greatly increases strength.
Dex +5A ring that increases dexterity.
Renewal
Restores a slight amount of HP at regular intervals.
A ring imbued with the prayers of a saint.
Def +8A shield made of shining silver.
Spd +2A ring that slightly increases speed.
Def +6A weighty steel shield offering strong protection.
Str +2A ring that slightly increases strength.
Spd +5A ring that increases speed.
Def +2, Res +4A well-balanced shield crafted to withstand both physical and magical attacks.

Sacred and Relic Accessories

Legendary accessories that are attuned to a certain crest. Their true potential can be unleashed at the blacksmith.

List of Sacred and Relic Accessories

The numbers in parentheses indicate the stat bonus when unleashed.

AccessoryStatsAttributesDescription
Mag +3 (+6)
Divine Glow
Restores a large amount of HP at regular intervals.
Far-Reaching Magic
Extends the range of long-distance tome attacks.
A sacred staff linked to the Crest of Cethleann. Increases recovery effects.
Def +6 (+12)
Divine Glow
Restores a large amount of HP at regular intervals.
Immune Status
Nullifies all status effects.
A sacred shield linked to the Crest of Cichol. Increases recovery effects.
Def +5 (+10)
Divine Glow
Restores a large amount of HP at regular intervals.
Monster Aegis
Halves damage from monsters.
A sacred shield linked to the Crest of Seiros. Increases recovery effects.
Def +6 (+12), Res +3 (+6)A Hero's Relic that may nullify damage taken if the wearer also bears the Crest of Fraldarius.
Spd +3 (+6)
Earthshrinker
Grants cavalry mobility to any unit.
Lost Relic linked to the Crest of Aubin. May nullify damage.
Res +3 (+6)
Nullify All Effects
Nullifies all effective attacks.
Immune Status
Nullifies all status effects.
A Hero's Relic linked to the Crest of Lamine. May nullify damage.
Mag +3 (+6)
Far-Reaching Magic
Extends the range of long-distance tome attacks.
A Hero's Relic linked to the Crest of Gloucester. May nullify damage.

Merc Whistle Accessories

Special accessories that can only be obtained by giving a unit the Merc Whistle (once per playthrough).

List of Merc Whistle Accessories

These accessories all grant the unique action ability of their respective unit to Shez.

AccessoryUnitAttributesDescription
Lysithea
Cursed Expulsion
Changes the unit's Unique Action Ability to Cursed Expulsion
An amber sweetener made from tree sap. Drizzle it on treats to make them that much sweeter.
Hapi
Nether Sigh
Changes the unit's Unique Action Ability to Nether Sigh.
A well-polished round amethyst charm. Chosen to match Shez's hair color.
Shamir
Cold Calculation
Changes the unit's Unique Action Ability to Cold Calculation.
Dice made from animal bones. Use it to decide where to go when you've lost your way.
Dimitri
Azure Lightning
Changes the unit's Unique Action Ability to Azure Lightning.
A dagger with a hilt made of azure gems, meant for self-defense. Presented to the former queen consort twenty years ago.
Jeralt
Blade Breaker
Changes the unit's Unique Action Ability to Blade Breaker.
A scent that's said to drive off beasts. Perfect for camping in a dangerous forest at night.
Hilda
Lightning Bound
Changes the unit's Unique Action Ability to Lightning Bound.
A small bottle filled with lovely flowers that have been hardened with resin so they will never wilt.
Constance
Personality Shift
Changes the unit's Unique Action Ability to Personality Shift.
A talisman that's said to return curses back to their senders. It's unclear if it actually works, but it certainly looks attractive.
Catherine
Twofold Ruin
Changes the unit's Unique Action Ability to Twofold Ruin.
A high-quality whetstone made from Dagdan ore. Needs to be dipped in oil, not water.
Rodrigue
Martial Prowess
Changes the unit's Unique Action Ability to Martial Prowess.
A beast horn cup that's often used in Sreng or the northern parts of the Kingdom. Once it's filled, it cannot be set down until it runs dry.
Marianne
Snowslip
Changes the unit's Unique Action Ability to Snowslip.
A white handkerchief with floral embroidery. The delicate details speak to its elegance.
Manuela
Thunderous Refrain
Changes the unit's Unique Action Ability to Thunderous Refrain.
A collection of first-aid essentials. Contains a lot of helpful herbs.
Leonie
Careful Study
Changes the unit's Unique Action Ability to Careful Study.
A small knife used for cutting up game. Essential for hunters who want to leave certain parts pristine.
Edelgard
Solar Prominence
Changes the unit's Unique Action Ability to Solar Prominence.
A quality writing instrument adorned with a two-headed eagle. Given to encourage letter writing while away from the Imperial capital.
Petra
Windstorm
Changes the unit's Unique Action Ability to Windstorm.
A sturdy, broad-bladed knife that's perfect for forest life. Petra tanned the leather for the scabbard herself.
Ashe
Wind Stance
Changes the unit's Unique Action Ability to Wind Stance.
A story of the feats of Loog, the King of Lions. The part where he says goodbye to his sworn friend Pan leaves quite a strong impression.
Dedue
Demolisher
Changes the unit's Unique Action Ability to Demolisher.
A clasp for a cape with an extremely detailed design that's unique to Duscur.
Holst
Galvanic Surge
Changes the unit's Unique Action Ability to Galvanic Surge.
Mushroom powder used for seasoning. Made from mushrooms handpicked by Holst himself.
Claude
Dustcloud
Changes the unit's Unique Action Ability to Dustcloud.
A collection of documents detailing how to create various poisons that have a wide range of effects, though none of them are deadly.
Jeritza
Quietus
Changes the unit's Unique Action Ability to Quietus.
A charm that makes cats like you. Apparently it contains the powder of a plant that cats love.
Ingrid
Icy Plunge
Changes the unit's Unique Action Ability to Icy Plunge.
A bracelet meant as a charm to keep one safe in battle. Woven from the mane of a pegasus.
Linhardt
Easy Breezy
Changes the unit's Unique Action Ability to Easy Breezy.
A portable porcelain lamp. Probably not suited for use on the battlefield.
Monica
Wicked Impulse
Changes the unit's Unique Action Ability to Wicked Impulse.
A portable tea set. Includes the emperor's favorite tea leaves.
Lorenz
Rondo of Roses
Changes the unit's Unique Action Ability to Rondo of Roses.
An ornament with a silver rose design. Wearing it makes one feel as though they're part of the nobility.
Mercedes
Radiant Love
Changes the unit's Unique Action Ability to Radiant Love.
A fragrant liquid extracted from rose petals. Has medicinal properties, but can also be used to garnish treats.
Flayn
Luminous Prayer
Changes the unit's Unique Action Ability to Luminous Prayer.
A small bag of white sand collected from the Rhodos Coast. Smells faintly of the sea.
Caspar
One for the Books
Changes the unit's Unique Action Ability to One for the Books.
A case for carrying around multiple spices. Apparently Caspar doesn't need it because he always forgets to use spices.
Balthus
Golden Fists
Changes the unit's Unique Action Ability to Golden Fists.
A secret medicine passed down among the people of Kupala. Apparently it's only good for curing hangovers now, though.
Hubert
Dark Conjuration
Changes the unit's Unique Action Ability to Dark Conjuration.
A small, easily hidden dagger complete with grooves for poison. Perfect for an assassin.
Bernadetta
Personal Space
Changes the unit's Unique Action Ability to Personal Space.
A doll made in the likeness of Shez. It's menacing, but otherwise well-made.
Dorothea
Prismatic Resonance
Changes the unit's Unique Action Ability to Prismatic Resonance.
A magical bracelet that's a memento from days spent as an opera songstress.
Yuri
Deceit
Changes the unit's Unique Action Ability to Deceit.
A simple silver ring set with a small gem. One of the things Yuri inherited from his mother long ago.
Seteth
Windswept
Changes the unit's Unique Action Ability to Windswept.
A simple fishing rod that perfectly fits in one's hands. It would be easy to zone out when staring at the water while holding it.
Byleth
Divine Pulse
Changes the unit's Unique Action Ability to Divine Pulse.
A book that's been filled to the brim with practical mercenary tips.
Ignatz
Dreamer's Paintbrush
Changes the unit's Unique Action Ability to Dreamer's Paintbrush.
A travelogue about the world beyond Fódlan's borders. Includes illustrations that come straight from Ignatz's imagination.
Sylvain
Gordian Stroke
Changes the unit's Unique Action Ability to Gordian Stroke.
A fancy cloak. It has a fur lining, making it perfect for colder climates.
Ferdinand
Maximum Ambulation
Changes the unit's Unique Action Ability to Maximum Ambulation.
A valuable oil that can be used not only for repairing metal weapons and equipment, but also for cooking.
Raphael
Pure Brawn
Changes the unit's Unique Action Ability to Pure Brawn.
A hand-carved wooden dish made from Leicester lumber. It's rigid enough that it could even be used as armor.
Annette
Courageous Aria
Changes the unit's Unique Action Ability to Courageous Aria.
A wooden carving of a cute animal. Apparently, Annette made this with her father when she was little.
Felix
Intense Velocity
Changes the unit's Unique Action Ability to Intense Velocity.
A wooden training sword that Felix made himself. Fits perfectly in Shez's hands.

Crest Sign Accessories

Postgame accessories that grant a weaker version of a crest to the holder.

List of Crest Sign Accessories

AccessoryAttributesDescription
Crest of Lamine
10% chance that weapon durability will not decrease when using recovery magic.
Grants the Crest of Lamine to the possessor.
Crest of Noa
10% chance that weapon durability will not decrease when using offensive magic.
Grants the Crest of Noa to the possessor.
Crest of Gloucester
10% chance to slightly increase the damage dealt by offensive magic.
Grants the Crest of Gloucester to the possessor.
Crest of Dominic
10% chance that weapon durability will not decrease when using offensive magic.
Grants the Crest of Dominic to the possessor.
Crest of Timotheos
10% chance that weapon durability will not decrease when using recovery magic.
Grants the Crest of Timotheos to the possessor.
Crest of Cichol
10% chance to land a critical hit with combat arts.
Grants the Crest of Cichol to the possessor.
Crest of Gautier
10% chance to slightly increase the damage dealt by combat arts.
Grants the Crest of Gautier to the possessor.
Crest of Daphnel
10% chance to slightly increase the damage dealt by combat arts.
Grants the Crest of Daphnel to the possessor.
Crest of Blaiddyd
10% chance to increase the damage dealt by combat arts in exchange for greatly increasing the weapon durability cost.
Grants the Crest of Blaiddyd to the possessor.
Crest of Aubin
10% chance to land a critical hit with strong attacks.
Grants the Crest of Aubin to the possessor.
Crest of Goneril
10% chance to land a critical hit with combat arts.
Grants the Crest of Goneril to the possessor.
Crest of Cethleann
10% chance to slightly increase the healing power of recovery magic.
Grants the Crest of Cethleann to the possessor.
Crest of Charon
10% chance to slightly increase damage dealt by combat arts.
Grants the Crest of Charon to the possessor.
Crest of Fraldarius
10% chance to slightly increase the damage dealt by strong attacks.
Grants the Crest of Fraldarius to the possessor.
Crest of Seiros
10% chance to slightly increase damage dealt by combat arts.
Grants the Crest of Seiros to the possessor.
Crest of Chevalier
10% chance to recover own HP when landing a combat art.
Grants the Crest of Chevalier to the possessor.
Crest of Riegan
10% chance to recover own HP when landing a combat art.
Grants the Crest of Riegan to the possessor.
Crest of the Beast
10% chance to slightly increase the damage dealt by strong attacks.
Grants the Crest of the Beast to the possessor.
Crest of Ernest
10% chance to land a critical hit with strong attacks.
Grants the Crest of Ernest to the possessor.
Crest of Indech
10% chance for a combat art to be ready again immediately after use.
Grants the Crest of Indech to the possessor.
Crest of Macuil
10% chance to slightly increase the damage dealt by offensive magic.
Grants the Crest of Macuil to the possessor.

Enemy Accessories

Agarthan accessories wielded by those who slither in the dark.

List of Enemy Accessories

AccessoryAttributesDescription
Expert Wizardry
Increases the damage of Mag-based attacks.
Renewal
Restores a slight amount of HP at regular intervals.
A magic staff created using ancient technology. Cornelia's preferred weapon.
Expert Wizardry
Increases the damage of Mag-based attacks.
Far-Reaching Magic
Extends the range of long-distance tome attacks.
A magic staff created using ancient technology. Solon's preferred weapon.
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