Accessories
An overview of accessories in Fire Emblem Warriors: Three Hopes.
Accessories in Three Hopes
Accessories serves a similar purpose in Three Hopes as it did in Three Houses. They are typically shields that provide bulk in the form of extra Defense or Resistance. Some equipment items may also have additional attributes. Unlike Three Houses, units in Three Hopes can only have one equipment item at a time. Equip also do not weigh units down anymore, because weight is not a mechanic in Three Hopes.
On This Page
This page lists all of the accessories in the game.
Standard Accessories
Basic accessories that provide some kind of combat and stat benefit to the holder.
List of Standard Accessories
Accessory | Stats | Attributes | Description |
---|---|---|---|
Dex +10 | — | A ring that greatly increases dexterity. | |
Def +6 | Nullify Flying Effect Nullifies effectiveness against flying units. | A shield that grants divine protection from projectiles. Nullifies effectiveness against fliers. | |
Cha +5 | — | A ring that increases charm. | |
— | Nullify All Effects Nullifies all effective attacks. Counterattack Enemies take damage proportional to the damage they inflict. | A chalice crafted by the goddess. | |
Cha +2 | — | A ring that slightly increases charm. | |
— | Boost Critical Lv 1 Slightly increases critical hit rate. | A ring that increases critical-hit rate. | |
Dex +2 | — | A ring that slightly increases dexterity. | |
— | Alert Stance Increases the invincibility window when dodging. | A ring that increases avoidance rate. | |
— | Experience+ Increases Exp gained on the battlefield. | A mysterious gem that accelerates growth. | |
Str +5 | — | A ring that increases strength. | |
Lck +5 | Renewal Restores a slight amount of HP at regular intervals. | A ring endowed with the goddess's divine protection. | |
— | Expert Healing Increases the recovery amount of healing magic. | A staff that increases the effectiveness of magical healing. | |
Def +4, Res +8 | — | A shield offering strong protection and resilience. | |
Def +4 | — | A wrought-iron shield. The standard for defense. | |
Def +6 | Nullify Armored Effect Nullifies effectiveness against armored units. | A shield that can stop armor-piercing attacks. Nullifies effectiveness against armored units. | |
— | Class Experience+ Increases class Exp gained on the battlefield. | A mysterious gem that accelerates class growth. | |
Def +6 | Nullify Cavalry Effect Nullifies effectiveness against cavalry units. | A shield that offers divine protection for steeds. Nullifies effectiveness against cavalry units. | |
Def +2 | — | A shield made of leather. Simple but sturdy. | |
Spd +10 | — | A ring that greatly increases speed. | |
— | Expert Wizardry Increases the damage of Mag-based attacks. | A staff that guides the use of magic and raises Mt for magical attacks. | |
Cha +10 | — | A ring that greatly increases charm. | |
Str +10 | — | A ring that greatly increases strength. | |
Dex +5 | — | A ring that increases dexterity. | |
— | Renewal Restores a slight amount of HP at regular intervals. | A ring imbued with the prayers of a saint. | |
Def +8 | — | A shield made of shining silver. | |
Spd +2 | — | A ring that slightly increases speed. | |
Def +6 | — | A weighty steel shield offering strong protection. | |
Str +2 | — | A ring that slightly increases strength. | |
Spd +5 | — | A ring that increases speed. | |
Def +2, Res +4 | — | A well-balanced shield crafted to withstand both physical and magical attacks. |
Sacred and Relic Accessories
Legendary accessories that are attuned to a certain crest. Their true potential can be unleashed at the blacksmith.
List of Sacred and Relic Accessories
The numbers in parentheses indicate the stat bonus when unleashed.
Accessory | Stats | Attributes | Description |
---|---|---|---|
Mag +3 (+6) | Divine Glow Restores a large amount of HP at regular intervals. Far-Reaching Magic Extends the range of long-distance tome attacks. | A sacred staff linked to the Crest of Cethleann. Increases recovery effects. | |
Def +6 (+12) | Divine Glow Restores a large amount of HP at regular intervals. Immune Status Nullifies all status effects. | A sacred shield linked to the Crest of Cichol. Increases recovery effects. | |
Def +5 (+10) | Divine Glow Restores a large amount of HP at regular intervals. Monster Aegis Halves damage from monsters. | A sacred shield linked to the Crest of Seiros. Increases recovery effects. | |
Def +6 (+12), Res +3 (+6) | — | A Hero's Relic that may nullify damage taken if the wearer also bears the Crest of Fraldarius. | |
Spd +3 (+6) | Earthshrinker Grants cavalry mobility to any unit. | Lost Relic linked to the Crest of Aubin. May nullify damage. | |
Res +3 (+6) | Nullify All Effects Nullifies all effective attacks. Immune Status Nullifies all status effects. | A Hero's Relic linked to the Crest of Lamine. May nullify damage. | |
Mag +3 (+6) | Far-Reaching Magic Extends the range of long-distance tome attacks. | A Hero's Relic linked to the Crest of Gloucester. May nullify damage. |
Merc Whistle Accessories
Special accessories that can only be obtained by giving a unit the Merc Whistle (once per playthrough).
List of Merc Whistle Accessories
These accessories all grant the unique action ability of their respective unit to Shez.
Accessory | Unit | Attributes | Description |
---|---|---|---|
Lysithea | Cursed Expulsion Changes the unit's Unique Action Ability to Cursed Expulsion | An amber sweetener made from tree sap. Drizzle it on treats to make them that much sweeter. | |
Hapi | Nether Sigh Changes the unit's Unique Action Ability to Nether Sigh. | A well-polished round amethyst charm. Chosen to match Shez's hair color. | |
Shamir | Cold Calculation Changes the unit's Unique Action Ability to Cold Calculation. | Dice made from animal bones. Use it to decide where to go when you've lost your way. | |
Dimitri | Azure Lightning Changes the unit's Unique Action Ability to Azure Lightning. | A dagger with a hilt made of azure gems, meant for self-defense. Presented to the former queen consort twenty years ago. | |
Jeralt | Blade Breaker Changes the unit's Unique Action Ability to Blade Breaker. | A scent that's said to drive off beasts. Perfect for camping in a dangerous forest at night. | |
Hilda | Lightning Bound Changes the unit's Unique Action Ability to Lightning Bound. | A small bottle filled with lovely flowers that have been hardened with resin so they will never wilt. | |
Constance | Personality Shift Changes the unit's Unique Action Ability to Personality Shift. | A talisman that's said to return curses back to their senders. It's unclear if it actually works, but it certainly looks attractive. | |
Catherine | Twofold Ruin Changes the unit's Unique Action Ability to Twofold Ruin. | A high-quality whetstone made from Dagdan ore. Needs to be dipped in oil, not water. | |
Rodrigue | Martial Prowess Changes the unit's Unique Action Ability to Martial Prowess. | A beast horn cup that's often used in Sreng or the northern parts of the Kingdom. Once it's filled, it cannot be set down until it runs dry. | |
Marianne | Snowslip Changes the unit's Unique Action Ability to Snowslip. | A white handkerchief with floral embroidery. The delicate details speak to its elegance. | |
Manuela | Thunderous Refrain Changes the unit's Unique Action Ability to Thunderous Refrain. | A collection of first-aid essentials. Contains a lot of helpful herbs. | |
Leonie | Careful Study Changes the unit's Unique Action Ability to Careful Study. | A small knife used for cutting up game. Essential for hunters who want to leave certain parts pristine. | |
Edelgard | Solar Prominence Changes the unit's Unique Action Ability to Solar Prominence. | A quality writing instrument adorned with a two-headed eagle. Given to encourage letter writing while away from the Imperial capital. | |
Petra | Windstorm Changes the unit's Unique Action Ability to Windstorm. | A sturdy, broad-bladed knife that's perfect for forest life. Petra tanned the leather for the scabbard herself. | |
Ashe | Wind Stance Changes the unit's Unique Action Ability to Wind Stance. | A story of the feats of Loog, the King of Lions. The part where he says goodbye to his sworn friend Pan leaves quite a strong impression. | |
Dedue | Demolisher Changes the unit's Unique Action Ability to Demolisher. | A clasp for a cape with an extremely detailed design that's unique to Duscur. | |
Holst | Galvanic Surge Changes the unit's Unique Action Ability to Galvanic Surge. | Mushroom powder used for seasoning. Made from mushrooms handpicked by Holst himself. | |
Claude | Dustcloud Changes the unit's Unique Action Ability to Dustcloud. | A collection of documents detailing how to create various poisons that have a wide range of effects, though none of them are deadly. | |
Jeritza | Quietus Changes the unit's Unique Action Ability to Quietus. | A charm that makes cats like you. Apparently it contains the powder of a plant that cats love. | |
Ingrid | Icy Plunge Changes the unit's Unique Action Ability to Icy Plunge. | A bracelet meant as a charm to keep one safe in battle. Woven from the mane of a pegasus. | |
Linhardt | Easy Breezy Changes the unit's Unique Action Ability to Easy Breezy. | A portable porcelain lamp. Probably not suited for use on the battlefield. | |
Monica | Wicked Impulse Changes the unit's Unique Action Ability to Wicked Impulse. | A portable tea set. Includes the emperor's favorite tea leaves. | |
Lorenz | Rondo of Roses Changes the unit's Unique Action Ability to Rondo of Roses. | An ornament with a silver rose design. Wearing it makes one feel as though they're part of the nobility. | |
Mercedes | Radiant Love Changes the unit's Unique Action Ability to Radiant Love. | A fragrant liquid extracted from rose petals. Has medicinal properties, but can also be used to garnish treats. | |
Flayn | Luminous Prayer Changes the unit's Unique Action Ability to Luminous Prayer. | A small bag of white sand collected from the Rhodos Coast. Smells faintly of the sea. | |
Caspar | One for the Books Changes the unit's Unique Action Ability to One for the Books. | A case for carrying around multiple spices. Apparently Caspar doesn't need it because he always forgets to use spices. | |
Balthus | Golden Fists Changes the unit's Unique Action Ability to Golden Fists. | A secret medicine passed down among the people of Kupala. Apparently it's only good for curing hangovers now, though. | |
Hubert | Dark Conjuration Changes the unit's Unique Action Ability to Dark Conjuration. | A small, easily hidden dagger complete with grooves for poison. Perfect for an assassin. | |
Bernadetta | Personal Space Changes the unit's Unique Action Ability to Personal Space. | A doll made in the likeness of Shez. It's menacing, but otherwise well-made. | |
Dorothea | Prismatic Resonance Changes the unit's Unique Action Ability to Prismatic Resonance. | A magical bracelet that's a memento from days spent as an opera songstress. | |
Yuri | Deceit Changes the unit's Unique Action Ability to Deceit. | A simple silver ring set with a small gem. One of the things Yuri inherited from his mother long ago. | |
Seteth | Windswept Changes the unit's Unique Action Ability to Windswept. | A simple fishing rod that perfectly fits in one's hands. It would be easy to zone out when staring at the water while holding it. | |
Byleth | Divine Pulse Changes the unit's Unique Action Ability to Divine Pulse. | A book that's been filled to the brim with practical mercenary tips. | |
Ignatz | Dreamer's Paintbrush Changes the unit's Unique Action Ability to Dreamer's Paintbrush. | A travelogue about the world beyond Fódlan's borders. Includes illustrations that come straight from Ignatz's imagination. | |
Sylvain | Gordian Stroke Changes the unit's Unique Action Ability to Gordian Stroke. | A fancy cloak. It has a fur lining, making it perfect for colder climates. | |
Ferdinand | Maximum Ambulation Changes the unit's Unique Action Ability to Maximum Ambulation. | A valuable oil that can be used not only for repairing metal weapons and equipment, but also for cooking. | |
Raphael | Pure Brawn Changes the unit's Unique Action Ability to Pure Brawn. | A hand-carved wooden dish made from Leicester lumber. It's rigid enough that it could even be used as armor. | |
Annette | Courageous Aria Changes the unit's Unique Action Ability to Courageous Aria. | A wooden carving of a cute animal. Apparently, Annette made this with her father when she was little. | |
Felix | Intense Velocity Changes the unit's Unique Action Ability to Intense Velocity. | A wooden training sword that Felix made himself. Fits perfectly in Shez's hands. |
Crest Sign Accessories
Postgame accessories that grant a weaker version of a crest to the holder.
List of Crest Sign Accessories
Accessory | Attributes | Description |
---|---|---|
Crest of Lamine 10% chance that weapon durability will not decrease when using recovery magic. | Grants the Crest of Lamine to the possessor. | |
Crest of Noa 10% chance that weapon durability will not decrease when using offensive magic. | Grants the Crest of Noa to the possessor. | |
Crest of Gloucester 10% chance to slightly increase the damage dealt by offensive magic. | Grants the Crest of Gloucester to the possessor. | |
Crest of Dominic 10% chance that weapon durability will not decrease when using offensive magic. | Grants the Crest of Dominic to the possessor. | |
Crest of Timotheos 10% chance that weapon durability will not decrease when using recovery magic. | Grants the Crest of Timotheos to the possessor. | |
Crest of Cichol 10% chance to land a critical hit with combat arts. | Grants the Crest of Cichol to the possessor. | |
Crest of Gautier 10% chance to slightly increase the damage dealt by combat arts. | Grants the Crest of Gautier to the possessor. | |
Crest of Daphnel 10% chance to slightly increase the damage dealt by combat arts. | Grants the Crest of Daphnel to the possessor. | |
Crest of Blaiddyd 10% chance to increase the damage dealt by combat arts in exchange for greatly increasing the weapon durability cost. | Grants the Crest of Blaiddyd to the possessor. | |
Crest of Aubin 10% chance to land a critical hit with strong attacks. | Grants the Crest of Aubin to the possessor. | |
Crest of Goneril 10% chance to land a critical hit with combat arts. | Grants the Crest of Goneril to the possessor. | |
Crest of Cethleann 10% chance to slightly increase the healing power of recovery magic. | Grants the Crest of Cethleann to the possessor. | |
Crest of Charon 10% chance to slightly increase damage dealt by combat arts. | Grants the Crest of Charon to the possessor. | |
Crest of Fraldarius 10% chance to slightly increase the damage dealt by strong attacks. | Grants the Crest of Fraldarius to the possessor. | |
Crest of Seiros 10% chance to slightly increase damage dealt by combat arts. | Grants the Crest of Seiros to the possessor. | |
Crest of Chevalier 10% chance to recover own HP when landing a combat art. | Grants the Crest of Chevalier to the possessor. | |
Crest of Riegan 10% chance to recover own HP when landing a combat art. | Grants the Crest of Riegan to the possessor. | |
Crest of the Beast 10% chance to slightly increase the damage dealt by strong attacks. | Grants the Crest of the Beast to the possessor. | |
Crest of Ernest 10% chance to land a critical hit with strong attacks. | Grants the Crest of Ernest to the possessor. | |
Crest of Indech 10% chance for a combat art to be ready again immediately after use. | Grants the Crest of Indech to the possessor. | |
Crest of Macuil 10% chance to slightly increase the damage dealt by offensive magic. | Grants the Crest of Macuil to the possessor. |
Enemy Accessories
Agarthan accessories wielded by those who slither in the dark.
List of Enemy Accessories
Accessory | Attributes | Description |
---|---|---|
Expert Wizardry Increases the damage of Mag-based attacks. Renewal Restores a slight amount of HP at regular intervals. | A magic staff created using ancient technology. Cornelia's preferred weapon. | |
Expert Wizardry Increases the damage of Mag-based attacks. Far-Reaching Magic Extends the range of long-distance tome attacks. | A magic staff created using ancient technology. Solon's preferred weapon. |