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Axe Combat Arts

Combat arts that can be used when wielding an axe.

List of Axe Combat Arts

Combat ArtMight/Cost/CDDescription
Apocalyptic Flame
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sHurl a flaming axe at the ground that creates a pillar of fire.
Armor Smasher
Guard Break
Guard Break:
Breaks opponent's guard.
Weaken
Weaken:
Weakens the opponent.
Large/20/20sHit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Armored Strike
Guard Pierce
Guard Pierce:
Inflicts damage even when opponent is guarding.
Large/20/20sHit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Crush
Ice Magic (Frozen)
Ice Magic (Frozen):
Freezes the opponent. Frozen units are unable to move or attack.
Medium/15/15sSmash the ground and generate pillars of ice.
Diamond Axe
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Large/20/20sSmash the ground so hard it displaces the earth.
Dust
Guard Break
Guard Break:
Breaks opponent's guard.
Medium/17/15sLaunch the foes ahead into the air, then smash the earth to hit them with the rubble.
Flickering Flower
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sBreak the enemy's stance, then hurl an axe at the ground.
Medium/15/15sBring an axe down to cut through the foes ahead.
Helm Splitter
Effective vs Armored Units
Effective vs Armored Units:
Effective against armored units.
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sSmash the foes ahead with a powerful overhead strike.
Invigorating Spirit
Strengthen
Strengthen:
Strengthens the user.
None/20/20sTemporarily increases Str.
Lightning Axe
Lightning Magic (Shock)
Lightning Magic (Shock):
Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well.
Guard Break
Guard Break:
Breaks opponent's guard.
Small/10/10sHurl a lightning-charged axe. Deals damage based on Mag.
Raging Storm
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Reduce Stun Gauge
Reduce Stun Gauge:
Depletes the stun gauge.
Large/20/20sConjure up a whirlwind of fire straight ahead.
Small/10/10sStrike a wide area with a hurl of the axe.
Small/10/10sCut enemies to shreds with a spinning axe attack.
Smash
Critical
Critical:
High critical hit rate.
Medium/15/15sPummel a wide area ahead. Often yields critical hits.
Medium/15/15sLaunch the foes into the air, then swat them away with a swing of the axe.
Swinging Fury
Guard Break
Guard Break:
Breaks opponent's guard.
Medium/15/15sEffective against armored units.
War Strike
Effective vs All
Effective vs All:
Effective against all enemies.
Large/30/30sBring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Medium/15/15sRip through foes with axe swings.
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