Axe Combat Arts
Combat arts that can be used when wielding an axe.
List of Axe Combat Arts
Combat Art | Might/Cost/CD | Description |
---|---|---|
Apocalyptic Flame Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. Guard Break: Breaks opponent's guard. | Large/20/20s | Hurl a flaming axe at the ground that creates a pillar of fire. |
Armor Smasher Guard Break: Breaks opponent's guard. Weaken: Weakens the opponent. | Large/20/20s | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Armored Strike Guard Pierce: Inflicts damage even when opponent is guarding. | Large/20/20s | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Crush Ice Magic (Frozen): Freezes the opponent. Frozen units are unable to move or attack. | Medium/15/15s | Smash the ground and generate pillars of ice. |
Diamond Axe Cannot Guard: Opponents cannot guard. | Large/20/20s | Smash the ground so hard it displaces the earth. |
Dust Guard Break: Breaks opponent's guard. | Medium/17/15s | Launch the foes ahead into the air, then smash the earth to hit them with the rubble. |
Flickering Flower Guard Break: Breaks opponent's guard. | Large/20/20s | Break the enemy's stance, then hurl an axe at the ground. |
Medium/15/15s | Bring an axe down to cut through the foes ahead. | |
Helm Splitter Effective vs Armored Units: Effective against armored units. Guard Break: Breaks opponent's guard. | Large/20/20s | Smash the foes ahead with a powerful overhead strike. |
Invigorating Spirit Strengthen: Strengthens the user. | None/20/20s | Temporarily increases Str. |
Lightning Axe Lightning Magic (Shock): Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well. Guard Break: Breaks opponent's guard. | Small/10/10s | Hurl a lightning-charged axe. Deals damage based on Mag. |
Raging Storm Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. Reduce Stun Gauge: Depletes the stun gauge. | Large/20/20s | Conjure up a whirlwind of fire straight ahead. |
Small/10/10s | Strike a wide area with a hurl of the axe. | |
Small/10/10s | Cut enemies to shreds with a spinning axe attack. | |
Smash Critical: High critical hit rate. | Medium/15/15s | Pummel a wide area ahead. Often yields critical hits. |
Medium/15/15s | Launch the foes into the air, then swat them away with a swing of the axe. | |
Swinging Fury Guard Break: Breaks opponent's guard. | Medium/15/15s | Effective against armored units. |
War Strike Effective vs All: Effective against all enemies. | Large/30/30s | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Medium/15/15s | Rip through foes with axe swings. |