Gauntlet Combat Arts
Combat arts that can be used when equipped with a pair of gauntlets.
List of Gauntlet Combat Arts
Combat Art | Might/Cost/CD | Description |
---|---|---|
Battle Trance Strengthen: Strengthens the user. | None/20/20s | Temporarily make it easier to fill the Warrior and Awakening Gauges. |
Bombard Guard Break: Breaks opponent's guard. Critical: High critical hit rate. | Medium/15/15s | Pummel the enemy with both fists. Often yields critical hits. |
Draining Blow Heal: Recovers the user's or an ally's HP. | Small/10/10s | Absorb a portion of inflicted damage as HP. |
Dual Devastators Reduce Stun Gauge: Depletes the stun gauge. | Medium/15/15s | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Eviscerate Effective vs All: Effective against all enemies. Cannot Guard: Opponents cannot guard. | Large/40/40s | Deals damage based on the higher of Str or Mag. |
Large/20/20s | Strike down at foes from midair. Damage dealt will increase with Spd. | |
Flamewhorl Kick Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. | Medium/15/15s | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Frozen Fist Ice Magic (Frozen): Freezes the opponent. Frozen units are unable to move or attack. | Medium/15/15s | Charge forward with fists of ice. Deals damage based on Mag. |
Lightning Fist Effective vs Armored Units: Effective against armored units. Lightning Magic (Shock): Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well. | Medium/15/15s | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Mighty Blow Guard Break: Breaks opponent's guard. | Large/20/20s | Channel force into a perfectly executed punch. |
Mystic Blow Strengthen: Strengthens the user. | Small/10/10s | Temporarily deal damage based on Mag. |
Rushing Blow Cannot Guard: Opponents cannot guard. Reduce Stun Gauge: Depletes the stun gauge. | Small/10/10s | Charges forward with fists flying. |
Steady Mind Strengthen: Strengthens the user. | None/20/20s | Temporarily increase Str. |
Whirlwind Kick Effective vs Fliers: Effective against fliers. Wind Magic (Windtorn): Inflicts the windtorn status. Windtorn units take more damage when in the air. | Medium/15/15s | Generate a cyclone in front of the unit that draws enemies in and launches them into the air. |