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Gauntlet Combat Arts

Combat arts that can be used when equipped with a pair of gauntlets.

List of Gauntlet Combat Arts

Combat ArtMight/Cost/CDDescription
Battle Trance
Strengthen
Strengthen:
Strengthens the user.
None/20/20sTemporarily make it easier to fill the Warrior and Awakening Gauges.
Bombard
Guard Break
Guard Break:
Breaks opponent's guard.
Critical
Critical:
High critical hit rate.
Medium/15/15sPummel the enemy with both fists. Often yields critical hits.
Draining Blow
Heal
Heal:
Recovers the user's or an ally's HP.
Small/10/10sAbsorb a portion of inflicted damage as HP.
Dual Devastators
Reduce Stun Gauge
Reduce Stun Gauge:
Depletes the stun gauge.
Medium/15/15sPummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Eviscerate
Effective vs All
Effective vs All:
Effective against all enemies.
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Large/40/40sDeals damage based on the higher of Str or Mag.
Large/20/20sStrike down at foes from midair. Damage dealt will increase with Spd.
Flamewhorl Kick
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Medium/15/15sGenerate a fiery cyclone in front of the unit that launches enemies into the air.
Frozen Fist
Ice Magic (Frozen)
Ice Magic (Frozen):
Freezes the opponent. Frozen units are unable to move or attack.
Medium/15/15sCharge forward with fists of ice. Deals damage based on Mag.
Lightning Fist
Effective vs Armored Units
Effective vs Armored Units:
Effective against armored units.
Lightning Magic (Shock)
Lightning Magic (Shock):
Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well.
Medium/15/15sLaunch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Mighty Blow
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sChannel force into a perfectly executed punch.
Mystic Blow
Strengthen
Strengthen:
Strengthens the user.
Small/10/10sTemporarily deal damage based on Mag.
Rushing Blow
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Reduce Stun Gauge
Reduce Stun Gauge:
Depletes the stun gauge.
Small/10/10sCharges forward with fists flying.
Steady Mind
Strengthen
Strengthen:
Strengthens the user.
None/20/20sTemporarily increase Str.
Whirlwind Kick
Effective vs Fliers
Effective vs Fliers:
Effective against fliers.
Wind Magic (Windtorn)
Wind Magic (Windtorn):
Inflicts the windtorn status. Windtorn units take more damage when in the air.
Medium/15/15sGenerate a cyclone in front of the unit that draws enemies in and launches them into the air.
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