Lance Combat Arts
Combat arts that can be used when wielding a lance.
List of Lance Combat Arts
Combat Art | Might/Cost/CD | Description |
---|---|---|
Airshaker Guard Pierce: Inflicts damage even when opponent is guarding. | Medium/15/15s | Perform a powerful thrust that produces a shockwave. |
Atrocity Effective vs All: Effective against all enemies. | Large/40/40s | Launch a wide swath of foes into the air. |
Burning Quake Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. Cannot Guard: Opponents cannot guard. | Large/20/20s | Launch a wide swath of foes into the air. |
Dark Lance Dark Magic (Spellbound): Spellbinds the opponent. Spellbound units will move slowly, have reduced defense and resistance, and will not able to prevent damage even when guarding. | Small/10/10s | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Small/10/10s | Perform an air-to-ground plunging thrust. | |
Frozen Lance Ice Magic (Frozen): Freezes the opponent. Frozen units are unable to move or attack. | Small/10/10s | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Glowing Ember Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. | Medium/15/15s | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
Knightkneeler Effective vs Cavalry: Effective against mounted units. Guard Break: Breaks opponent's guard. | Large/20/20s | Perform a powerful lance thrust. |
Lance Jab Critical: High critical hit rate. | Medium/15/15s | Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. |
Lightstrike Light Magic: Inflicts light magic damage on the opponent. Heal: Recovers the user's or an ally's HP. | Small/10/10s | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Paraselene Instant Kill: Has a chance to instantly defeat non-commander units. Cannot Guard: Opponents cannot guard. | Large/20/20s | Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. |
Ruined Sky Effective vs Fliers: Effective against fliers. Cannot Guard: Opponents cannot guard. | Large/20/20s | Hurl a magical lance straight ahead that bursts when it reaches its target. |
Shatter Slash Guard Break: Breaks opponent's guard. Weaken: Weakens the opponent. | Medium/15/15s | Perform a series of lance strikes that temporarily reduce enemy Def. |
Stormblade Effective vs Fliers: Effective against fliers. Wind Magic (Windtorn): Inflicts the windtorn status. Windtorn units take more damage when in the air. | Medium/15/15s | Whip up a storm that ravages the surrounding area with blades of wind. |
Tempest Lance Wind Magic (Windtorn): Inflicts the windtorn status. Windtorn units take more damage when in the air. Guard Break: Breaks opponent's guard. | Medium/15/15s | Conjure up a whirlwind with an overhead spin of the lance. |
Thunder Rush Lightning Magic (Shock): Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well. | Medium/15/15s | Perform a series of lance strikes imbued with lightning. |
Titanic Might Strengthen: Strengthens the user. | None/20/20s | Temporarily increase Str. |
Medium/15/15s | An attack that increases in Mt in relation to the user's missing HP. | |
Medium/15/15s | Strike a wide area with a sweeping attack that also produces a shockwave. |