Warriors: Three HopesWarriors: Three Hopes

Lance Combat Arts

Combat arts that can be used when wielding a lance.

List of Lance Combat Arts

Combat ArtMight/Cost/CDDescription
Airshaker
Guard Pierce
Guard Pierce:
Inflicts damage even when opponent is guarding.
Medium/15/15sPerform a powerful thrust that produces a shockwave.
Atrocity
Effective vs All
Effective vs All:
Effective against all enemies.
Large/40/40sLaunch a wide swath of foes into the air.
Burning Quake
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Large/20/20sLaunch a wide swath of foes into the air.
Dark Lance
Dark Magic (Spellbound)
Dark Magic (Spellbound):
Spellbinds the opponent. Spellbound units will move slowly, have reduced defense and resistance, and will not able to prevent damage even when guarding.
Small/10/10sSend dark hexes flying at foes. Damage dealt will increase with Mag.
Small/10/10sPerform an air-to-ground plunging thrust.
Frozen Lance
Ice Magic (Frozen)
Ice Magic (Frozen):
Freezes the opponent. Frozen units are unable to move or attack.
Small/10/10sLaunch columns of ice at foes. Damage dealt will increase with Mag.
Glowing Ember
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Medium/15/15sHurl a fiery lance straight ahead. Damage dealt will increase with Def.
Knightkneeler
Effective vs Cavalry
Effective vs Cavalry:
Effective against mounted units.
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sPerform a powerful lance thrust.
Lance Jab
Critical
Critical:
High critical hit rate.
Medium/15/15sPerform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Lightstrike
Light Magic
Light Magic:
Inflicts light magic damage on the opponent.
Heal
Heal:
Recovers the user's or an ally's HP.
Small/10/10sAbsorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Paraselene
Instant Kill
Instant Kill:
Has a chance to instantly defeat non-commander units.
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Large/20/20sStrike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.
Ruined Sky
Effective vs Fliers
Effective vs Fliers:
Effective against fliers.
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Large/20/20sHurl a magical lance straight ahead that bursts when it reaches its target.
Shatter Slash
Guard Break
Guard Break:
Breaks opponent's guard.
Weaken
Weaken:
Weakens the opponent.
Medium/15/15sPerform a series of lance strikes that temporarily reduce enemy Def.
Stormblade
Effective vs Fliers
Effective vs Fliers:
Effective against fliers.
Wind Magic (Windtorn)
Wind Magic (Windtorn):
Inflicts the windtorn status. Windtorn units take more damage when in the air.
Medium/15/15sWhip up a storm that ravages the surrounding area with blades of wind.
Tempest Lance
Wind Magic (Windtorn)
Wind Magic (Windtorn):
Inflicts the windtorn status. Windtorn units take more damage when in the air.
Guard Break
Guard Break:
Breaks opponent's guard.
Medium/15/15sConjure up a whirlwind with an overhead spin of the lance.
Thunder Rush
Lightning Magic (Shock)
Lightning Magic (Shock):
Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well.
Medium/15/15sPerform a series of lance strikes imbued with lightning.
Titanic Might
Strengthen
Strengthen:
Strengthens the user.
None/20/20sTemporarily increase Str.
Medium/15/15sAn attack that increases in Mt in relation to the user's missing HP.
Medium/15/15sStrike a wide area with a sweeping attack that also produces a shockwave.
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