Weapon Attributes
An overview of weapon attributes in Fire Emblem Warriors: Three Hopes.
Weapon Attributes in Three Hopes
Weapons obtained from drops in battle may have a number of attributes. There are a ton of different attribute that provide various benefits over a vanilla weapon. Weapons purchased at the base camp armorer do not come with any attributes. Certain weapon such as the Venin Edge come with guaranteed attributes, which will always be on that weapon. Sacred Weapons and Hero's Relics also have hidden attributes that can only be unlocked at the Blacksmith.
The following table lists all of the weapon attributes in the game.
Attribute Name | Description |
---|---|
Alert Stance | Increases the invincibility window when dodging. |
Azure Lightning | Changes the unit's Unique Action Ability to Azure Lightning. |
Barrier Breaker Lv 1 | Slightly increases damage dealt to monster barriers. |
Barrier Breaker Lv 2 | Moderately increases damage dealt to monster barriers. |
Barrier Breaker Lv 3 | Greatly increases damage dealt to monster barriers. |
Blade Breaker | Changes the unit's Unique Action Ability to Blade Breaker. |
Boost Adjutant Follow-Up Lv 1 | When this unit is an adjutant: slightly increases damage dealt by Adjutant Follow-Ups. |
Boost Adjutant Follow-Up Lv 2 | When this unit is an adjutant: moderately increases damage dealt by Adjutant Follow-Ups. |
Boost Adjutant Follow-Up Lv 3 | When this unit is an adjutant: greatly increases damage dealt by Adjutant Follow-Ups. |
Boost Aerial Attacks Lv 1 | Slightly increases damage to enemies launched into the air. |
Boost Aerial Attacks Lv 2 | Moderately increases damage to enemies launched into the air. |
Boost Aerial Attacks Lv 3 | Greatly increases damage to enemies launched into the air. |
Boost Awakenings Lv 1 | Slightly increases damage while Awakened. |
Boost Awakenings Lv 2 | Moderately increases damage while Awakened. |
Boost Awakenings Lv 3 | Greatly increases damage while Awakened. |
Boost Class Attacks Lv 1 | Slightly increases damage dealt by class actions. |
Boost Class Attacks Lv 2 | Moderately increases damage dealt by class actions. |
Boost Class Attacks Lv 3 | Greatly increases damage dealt by class actions. |
Boost Collisions Lv 1 | Slightly increases damage dealt when sending enemies flying. Enemies deal a small amount of area damage upon collision. |
Boost Collisions Lv 2 | Moderately increases damage dealt when sending enemies flying. Enemies deal a moderate amount of area damage upon collision. |
Boost Collisions Lv 3 | Greatly increases damage dealt when sending enemies flying. Enemies deal a large amount of area damage upon collision. |
Boost Combat Arts/Magic Lv 1 | Slightly increases damage dealt by combat arts and magic. |
Boost Combat Arts/Magic Lv 2 | Moderately increases damage dealt by combat arts and magic. |
Boost Combat Arts/Magic Lv 3 | Greatly increases damage dealt by combat arts and magic. |
Boost Consecutive Hits Lv 1 | Slightly increases damage to enemies as the hit count rises. |
Boost Consecutive Hits Lv 2 | Moderately increases damage to enemies as the hit count rises. |
Boost Consecutive Hits Lv 3 | Greatly increases damage to enemies as the hit count rises. |
Boost Critical Lv 1 | Slightly increases critical hit rate. |
Boost Critical Lv 2 | Increases critical hit rate. |
Boost Critical Lv 3 | Greatly increases critical hit rate. |
Boost Critical Rushes Lv 1 | Slightly increases damage dealt by critical rushes. |
Boost Critical Rushes Lv 2 | Moderately increases damage dealt by critical rushes. |
Boost Critical Rushes Lv 3 | Greatly increases damage dealt by critical rushes. |
Boost Mounted Damage Lv 1 | Slightly increases damage dealt to enemies while mounted. |
Boost Mounted Damage Lv 2 | Moderately increases damage dealt to enemies while mounted. |
Boost Mounted Damage Lv 3 | Greatly increases damage dealt to enemies while mounted. |
Boost Regular Attacks Lv 1 | Slightly increases damage dealt by regular attacks. |
Boost Regular Attacks Lv 2 | Moderately increases damage dealt by regular attacks. |
Boost Regular Attacks Lv 3 | Greatly increases damage dealt by regular attacks. |
Boost Specials Lv 1 | Slightly increases damage dealt by Warrior Specials. |
Boost Specials Lv 2 | Moderately increases damage dealt by Warrior Specials. |
Boost Specials Lv 3 | Greatly increases damage dealt by Warrior Specials. |
Boost Strong Attacks Lv 1 | Slightly increases damage dealt by strong attacks. |
Boost Strong Attacks Lv 2 | Moderately increases damage dealt by strong attacks. |
Boost Strong Attacks Lv 3 | Greatly increases damage dealt by strong attacks. |
Brawnstrike | Calculates damage using the unit's Str stat. |
Careful Study | Changes the unit's Unique Action Ability to Careful Study. |
Chain Lv 1 | Slightly extends the time before the hit count expires. |
Chain Lv 2 | Moderately extends the time before the hit count expires. |
Chain Lv 3 | Greatly extends the time before the hit count expires. |
Charm Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Cha when attacking. |
Charm Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Cha when attacking. |
Charm Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Cha when attacking. |
Class Experience+ | Increases class Exp gained on the battlefield. |
Cold Calculation | Changes the unit's Unique Action Ability to Cold Calculation. |
Counterattack | Enemies take damage proportional to the damage they inflict. |
Courageous Aria | Changes the unit's Unique Action Ability to Courageous Aria. |
Crest of Aubin | 10% chance to land a critical hit with strong attacks. |
Crest of Blaiddyd | 10% chance to increase the damage dealt by combat arts in exchange for greatly increasing the weapon durability cost. |
Crest of Cethleann | 10% chance to slightly increase the healing power of recovery magic. |
Crest of Charon | 10% chance to slightly increase damage dealt by combat arts. |
Crest of Chevalier | 10% chance to recover own HP when landing a combat art. |
Crest of Cichol | 10% chance to land a critical hit with combat arts. |
Crest of Daphnel | 10% chance to slightly increase the damage dealt by combat arts. |
Crest of Dominic | 10% chance that weapon durability will not decrease when using offensive magic. |
Crest of Ernest | 10% chance to land a critical hit with strong attacks. |
Crest of Fraldarius | 10% chance to slightly increase the damage dealt by strong attacks. |
Crest of Gautier | 10% chance to slightly increase the damage dealt by combat arts. |
Crest of Gloucester | 10% chance to slightly increase the damage dealt by offensive magic. |
Crest of Goneril | 10% chance to land a critical hit with combat arts. |
Crest of Indech | 10% chance for a combat art to be ready again immediately after use. |
Crest of Lamine | 10% chance that weapon durability will not decrease when using recovery magic. |
Crest of Macuil | 10% chance to slightly increase the damage dealt by offensive magic. |
Crest of Noa | 10% chance that weapon durability will not decrease when using offensive magic. |
Crest of Riegan | 10% chance to recover own HP when landing a combat art. |
Crest of Seiros | 10% chance to slightly increase damage dealt by combat arts. |
Crest of the Beast | 10% chance to slightly increase the damage dealt by strong attacks. |
Crest of Timotheos | 10% chance that weapon durability will not decrease when using recovery magic. |
Cursed Expulsion | Changes the unit's Unique Action Ability to Cursed Expulsion |
Dark Conjuration | Changes the unit's Unique Action Ability to Dark Conjuration. |
Deceit | Changes the unit's Unique Action Ability to Deceit. |
Defense Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Def when attacking. |
Defense Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Def when attacking. |
Defense Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Def when attacking. |
Demolisher | Changes the unit's Unique Action Ability to Demolisher. |
Dexterity Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Dex when attacking. |
Dexterity Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Dex when attacking. |
Dexterity Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Dex when attacking. |
Divine Ancestry | When equipped by Byleth or Sothis: causes attacks to hit twice. |
Divine Glow | Restores a large amount of HP at regular intervals. |
Divine Pulse | Changes the unit's Unique Action Ability to Divine Pulse. |
Domineer | Increases damage dealt to enemies on foot. |
Dreamer's Paintbrush | Changes the unit's Unique Action Ability to Dreamer's Paintbrush. |
Dustcloud | Changes the unit's Unique Action Ability to Dustcloud. |
Earthshrinker | Grants cavalry mobility to any unit. |
Easy Breezy | Changes the unit's Unique Action Ability to Easy Breezy. |
Experience+ | Increases Exp gained on the battlefield. |
Expert Healing | Increases the recovery amount of healing magic. |
Expert Wizardry | Increases the damage of Mag-based attacks. |
Eye for an Eye | Increases damage to enemies as the unit's HP decreases. |
Far-Reaching Magic | Extends the range of long-distance tome attacks. |
Galvanic Surge | Changes the unit's Unique Action Ability to Galvanic Surge. |
Golden Fists | Changes the unit's Unique Action Ability to Golden Fists. |
Gordian Stroke | Changes the unit's Unique Action Ability to Gordian Stroke. |
Heroic Synchronicity | A hidden attribute that appears on all Hero's Relics. |
Holy Glow | Restores HP at regular intervals. |
Icy Plunge | Changes the unit's Unique Action Ability to Icy Plunge. |
Immune Status | Nullifies all status effects. |
Impulse | Drastically increases the critical hit rate for combat arts. |
Intense Velocity | Changes the unit's Unique Action Ability to Intense Velocity. |
Invert Offense/Defense | Swaps the unit's Str and Def, and also Mag and Res. |
Invert Physical/Magic | Swaps the unit's physical and magical attack stats. |
Invoke Crest Effects Lv 1 | Slightly increases the chance to trigger Crest Effects. |
Invoke Crest Effects Lv 2 | Moderately increases the chance to trigger Crest Effects. |
Invoke Crest Effects Lv 3 | Greatly increases the chance to trigger Crest Effects. |
Lethal Blow | Allows the unit to damage enemies that are guarding. |
Lightning Bound | Changes the unit's Unique Action Ability to Lightning Bound. |
Lightning Crash | Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic. |
Luck Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Lck when attacking. |
Luck Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Lck when attacking. |
Luck Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Lck when attacking. |
Luminous Prayer | Changes the unit's Unique Action Ability to Luminous Prayer. |
Martial Prowess | Changes the unit's Unique Action Ability to Martial Prowess. |
Maximum Ambulation | Changes the unit's Unique Action Ability to Maximum Ambulation. |
Monster Aegis | Halves damage from monsters. |
Naturebender | Calculates damage using the higher of the unit's Str or Mag stat. |
Nether Sigh | Changes the unit's Unique Action Ability to Nether Sigh. |
Nullify All Effects | Nullifies all effective attacks. |
Nullify Armored Effect | Nullifies effectiveness against armored units. |
Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. |
Nullify Flying Effect | Nullifies effectiveness against flying units. |
One for the Books | Changes the unit's Unique Action Ability to One for the Books. |
Overwhelm | Greatly increases damage to enemy Stun Gauges. |
Personal Space | Changes the unit's Unique Action Ability to Personal Space. |
Personality Shift | Changes the unit's Unique Action Ability to Personality Shift. |
Price of Power+ | When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time. |
Price of Power | When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time. |
Prismatic Resonance | Changes the unit's Unique Action Ability to Prismatic Resonance. |
Proficient Witstrike | Calculates damage for all attacks using the unit's Mag stat. |
Pure Brawn | Changes the unit's Unique Action Ability to Pure Brawn. |
Quality Material Lv 1 | Adds [0:NUMBER] to the maximum forge count when remaking weapons. |
Quality Material Lv 2 | Adds [0:NUMBER] to the maximum forge count when remaking weapons. |
Quality Material Lv 3 | Adds [0:NUMBER] to the maximum forge count when remaking weapons. |
Quietus | Changes the unit's Unique Action Ability to Quietus. |
Radiance | Strong attacks periodically trigger Nosferatu. |
Radiant Love | Changes the unit's Unique Action Ability to Radiant Love. |
Range+ | Extends the range of bows. |
Reckless Power Lv 1 | Sacrifices weapon durability to slightly increase Mt. |
Reckless Power Lv 2 | Sacrifices weapon durability to moderately increase Mt. |
Reckless Power Lv 3 | Sacrifices weapon durability to greatly increase Mt. |
Relentless Barrage | Reduces the cooldown of combat arts by 50%. |
Relentless Magic | Reduces magic cooldown by 50%. |
Renewal | Restores a slight amount of HP at regular intervals. |
Resistance Breaker | When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage. |
Resistance Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Res when attacking. |
Resistance Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Res when attacking. |
Resistance Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Res when attacking. |
Rondo of Roses | Changes the unit's Unique Action Ability to Rondo of Roses. |
Sacred Synchronicity | A hidden attribute that appears on all Sacred Weapons. |
Scorch | Strong attacks periodically trigger Bolganone. |
Seiros's Favor | Restores HP proportional to damage dealt by the unit. |
Snowslip | Changes the unit's Unique Action Ability to Snowslip. |
Solar Prominence | Changes the unit's Unique Action Ability to Solar Prominence. |
Speed Factor Lv 1 | The unit temporarily receives a minor boost to Str and Mag proportional to Spd when attacking. |
Speed Factor Lv 2 | The unit temporarily receives a moderate boost to Str and Mag proportional to Spd when attacking. |
Speed Factor Lv 3 | The unit temporarily receives a major boost to Str and Mag proportional to Spd when attacking. |
Stagger | Periodically produces the Stun Gauge when attacking. |
Subversion | Drastically increases critical hit rate for magical attacks. |
Thunderous Refrain | Changes the unit's Unique Action Ability to Thunderous Refrain. |
Twin-Crest's Darkness | Causes attacks to hit twice. |
Twofold Ruin | Changes the unit's Unique Action Ability to Twofold Ruin. |
Unstoppable | Restores the Warrior and Awakening Gauges when an enemy commander is defeated. |
Venom Edge Lv 1 | Grants attacks a low chance to poison enemies. |
Venom Edge Lv 2 | Grants attacks a chance to poison enemies. |
Venom Edge Lv 3 | Grants attacks a high chance to poison enemies. |
Wicked Impulse | Changes the unit's Unique Action Ability to Wicked Impulse. |
Wind Stance | Changes the unit's Unique Action Ability to Wind Stance. |
Windbender | Greatly extends the range of bows. |
Windstorm | Changes the unit's Unique Action Ability to Windstorm. |
Windswept | Changes the unit's Unique Action Ability to Windswept. |
Witstrike | Calculates damage using the unit's Mag stat. |