Warriors: Three HopesWarriors: Three Hopes

Sword Combat Arts

Combat arts that can be used when wielding a sword.

List of Sword Combat Arts

Combat ArtMight/Cost/CDDescription
Assassinate
Instant Kill
Instant Kill:
Has a chance to instantly defeat non-commander units.
Medium/15/15sSlash while charging forward. Has a chance to instantly defeat non-commander units.
Astra
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sPerform a series of five slashes while moving swiftly.
Beast Fang
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Heal
Heal:
Recovers the user's or an ally's HP.
Large/20/20sAbsorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Electric Grounder
Lightning Magic (Shock)
Lightning Magic (Shock):
Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well.
Medium/15/15sStrike with a trio of lightning-charged slashes. Deals damage based on Mag.
Medium/15/15sStrike the surrounding area with blades. Damage dealt will increase with Dex.
Firesweep
Fire Magic (Burning)
Fire Magic (Burning):
Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack.
Medium/15/15sGenerate a fiery cyclone.
Flash Strike
Effective vs Cavalry
Effective vs Cavalry:
Effective against mounted units.
Medium/15/15sUnleash a single, powerful slash.
Foudroyant Strike
Effective vs Armored Units
Effective vs Armored Units:
Effective against armored units.
Lightning Magic (Shock)
Lightning Magic (Shock):
Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well.
Guard Break
Guard Break:
Breaks opponent's guard.
Large/20/20sUnleash a single, powerful slash imbued with lightning.
Grounder
Effective vs Fliers
Effective vs Fliers:
Effective against fliers.
Small/10/10sStrike swiftly with a trio of slashes.
Large/20/20sStrike a wide area ahead with a series of slashes.
Iceblade
Ice Magic (Frozen)
Ice Magic (Frozen):
Freezes the opponent. Frozen units are unable to move or attack.
Small/10/10sLash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Lightblade
Heal
Heal:
Recovers the user's or an ally's HP.
Light Magic
Light Magic:
Inflicts light magic damage on the opponent.
Small/10/10sAbsorb a portion of inflicted damage as HP. Deals damage based on Mag.
Magic Blade
Effective vs Armored Units
Effective vs Armored Units:
Effective against armored units.
Medium/15/15sStrike the surrounding area with magical blades. Deals damage based on Mag.
Mortal Struggle
Strengthen
Strengthen:
Strengthens the user.
None/20/20sTemporarily reduces the user's defense to make the Stun Gauge display with all attacks.
Shadowblade
Dark Magic (Spellbound)
Dark Magic (Spellbound):
Spellbinds the opponent. Spellbound units will move slowly, have reduced defense and resistance, and will not able to prevent damage even when guarding.
Small/10/10sLash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Large/20/20sSlice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.
Swift Slice
Effective vs All
Effective vs All:
Effective against all enemies.
Large/40/40sStrike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
Sword Dance
Cannot Guard
Cannot Guard:
Opponents cannot guard.
Medium/15/15sSlash while charging forward.
Grounder
Wind Magic (Windtorn)
Wind Magic (Windtorn):
Inflicts the windtorn status. Windtorn units take more damage when in the air.
Medium/15/15sGenerate a cyclone.
Wrath Strike
Guard Break
Guard Break:
Breaks opponent's guard.
Small/10/10sPerform a powerful sword attack.
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