Sword Combat Arts
Combat arts that can be used when wielding a sword.
List of Sword Combat Arts
Combat Art | Might/Cost/CD | Description |
---|---|---|
Assassinate Instant Kill: Has a chance to instantly defeat non-commander units. | Medium/15/15s | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Astra Guard Break: Breaks opponent's guard. | Large/20/20s | Perform a series of five slashes while moving swiftly. |
Beast Fang Cannot Guard: Opponents cannot guard. Heal: Recovers the user's or an ally's HP. | Large/20/20s | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Electric Grounder Lightning Magic (Shock): Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well. | Medium/15/15s | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Medium/15/15s | Strike the surrounding area with blades. Damage dealt will increase with Dex. | |
Firesweep Fire Magic (Burning): Burns the opponent, causing continual damage for a time. Burning units may combust if hit with a follow-up attack. | Medium/15/15s | Generate a fiery cyclone. |
Flash Strike Effective vs Cavalry: Effective against mounted units. | Medium/15/15s | Unleash a single, powerful slash. |
Foudroyant Strike Effective vs Armored Units: Effective against armored units. Lightning Magic (Shock): Shocks the opponent. Shocked units discharge electricity when sent flying, damaging units around them and rendering them shocked as well. Guard Break: Breaks opponent's guard. | Large/20/20s | Unleash a single, powerful slash imbued with lightning. |
Grounder Effective vs Fliers: Effective against fliers. | Small/10/10s | Strike swiftly with a trio of slashes. |
Large/20/20s | Strike a wide area ahead with a series of slashes. | |
Iceblade Ice Magic (Frozen): Freezes the opponent. Frozen units are unable to move or attack. | Small/10/10s | Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. |
Lightblade Heal: Recovers the user's or an ally's HP. Light Magic: Inflicts light magic damage on the opponent. | Small/10/10s | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. |
Magic Blade Effective vs Armored Units: Effective against armored units. | Medium/15/15s | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Mortal Struggle Strengthen: Strengthens the user. | None/20/20s | Temporarily reduces the user's defense to make the Stun Gauge display with all attacks. |
Shadowblade Dark Magic (Spellbound): Spellbinds the opponent. Spellbound units will move slowly, have reduced defense and resistance, and will not able to prevent damage even when guarding. | Small/10/10s | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Large/20/20s | Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag. | |
Swift Slice Effective vs All: Effective against all enemies. | Large/40/40s | Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd. |
Sword Dance Cannot Guard: Opponents cannot guard. | Medium/15/15s | Slash while charging forward. |
Grounder Wind Magic (Windtorn): Inflicts the windtorn status. Windtorn units take more damage when in the air. | Medium/15/15s | Generate a cyclone. |
Wrath Strike Guard Break: Breaks opponent's guard. | Small/10/10s | Perform a powerful sword attack. |